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ok from having left this in the background after dying I can see two major issues. Wraparound should be standard. Would save much aggravation. 2: You should start out with many mines and have LESS appear as you go. It appears the game begins to throw minewalls at you after a couple minutes or so. Plain stupid and unfair. You want to make a game where a skilled player can last forever, not one that forcibly kills you if you cannot snag a powerup. Powerups are supposed to ENHANCE, not be a necessity. The major problem with the game is that it has basically been designed backwards. You need to turn the engine on its head. I don't even want to imagine how long it took tic9876 to break 5,000 but he deserves it because that shows enough luck to clean out casinos legally. There should be a gradual increase in the scores, not 5 toppers with the rest stuck at 1700-2700. Fact there isn't shows there's a serious flaw somewhere. (The luck portion) It is just no fun to play if skill is meaningless.
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I don't think the lag is their fault. After all, the changes to Flash over the past 12 years have made Flash laggier.
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Score 1938 points. Fitting goal, since 1938 was during the Great Depression, and this is truly a depressing badge to get.
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so 1 in 10 games you get past 1000, 1 in 100 games past 1500 and 1 in 1000 games you get past 2000. I mean hard badges are meant to not be give aways, but this is just a terrible idea. the creator should have kept your bubble small and increased the amount of mines at this pace. At least then it would be based on how good someone's reflexes are.
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seeing as "some luck involved" is incorrect (it actually requires nothing but luck—you could literally get 2000+ in 1 minute without even pressing arrow keys, but there are times where its impossible to continue because your bubble is actually surrounded by nothing but mines, and your bubble is too big to escape the "wall of mines" so you have no choice but to lose) I feel every bit of right to whine.
0/5 stars rating--I like to do badges of the day, but when its like this...I gladly quit playing
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2101!!!!!!!!!!!!!!!!!WOOOOOOOOOOOOT!!!!!!!!!!wheres my achievement???*reads* "dont forget to submit score" ...FFFFFUUUUU
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This would be a fun game if the developers ensured pathing, but as mentioned by everyone else, they do not and it really ruins what could be an enjoyable experience. What's worse is the hard badge that acknowledges RNG is required...
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why is there a hard badge if it isnt even skill based but luck based
therefore it isnt hard to get, you just need luck... not cool man
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It's way too frustrating to try to earn enough points for that second badge, it's a game of chance and it's just not fun enough to want to continue being frustrated.
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Yupyup. Little bit of luck. I would rather use that little bit of luck to win the lottery. I figure it takes about the same amount.
Also, It's not a power-UP when it makes your game harder >.<
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How is it possible to dodge later on.... Your freaking bubble is sooo big that you can't even slide in between the mines...
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Foolproof method to get hard badge: Avoid all bubbles and powerups except minesweeper and invincible. Destroy the mines by ramming into them if you have invincible, or shooting them if you have minesweeper. By avoiding bubbles, you prevent your size from increasing so you can just evade and wait for good powerups. At the same time, destroying mines gives you good points and does not increase your size.
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Winning the hard badge seems to involve hitting invincibility or all bubbles at the point where it becomes impractical to dodge.
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I tried this a few years ago and could barely get above 500. Now I got over 600 on my first try, 1300 on the next one, failed on the third, and got 2499 on my fourth try. :)
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I don't know what's worse, the fact that I got 1,830 points before I ran out of room, or the fact that the game awarded me 3 out of 5 stars for the effort.
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Once again, another "hard" that should be "impossible" since as you go along, your bubble gets larger and larger, making more area for the game to hit you with and cause ALL your time and effort to be a huge waste, with the only in game power ups having not very much in length of how long they last, and being random. However, if it was about half that score, THAT would be "hard"
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Which key do I tap to "play again"? The game is keyboard controlled but you have to use the mouse. That doesn't make sense. In fact this game wouldn't be crap it you just controlled your bubble with the mouse in the first place.
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[Best so far: 1478]
And I didn't have a possible way to survive... Change Hard badge to Impossible badge, maybe? It's 97% luck, 2% skill and 1% patience -.-"
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Meh. What's with the molasses controls? And the hard badge requires way too much luck. Yes, I know it says no whining.
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Not a fan - because I am a fan of games that require some kind of skill to play. If you enjoy matching wits against a random numbers generator, this is the game for you!
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Game has a lot of potential, but Emfinn's comment basically sums up my opinion. You should never be totally doomed in an avalanche game. The thing that should separate a good and bad score is how good you are at noticing the cracks in the danger (in this case, the mines), not dumb luck.
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4/5 for how smooth the game runs and looks as well as the interesting power ups, 1/5 for the fact that you need so much luck -.-
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"And there is some luck involved. No whining" If by some luck, you mean a HUGE amount. Not only is it possible for there to be an impassible wall of mines, you are forced to hope to like hell for a mine repel or an invincibility in order to get through.