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the one thing i didn't like is there be a clear distinction between platforms with gravity pull and ones without otherwise good game 4/5
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Jesus. Finally got the badge without a walkthrough. It's not a hard game..it just takes a truckload of patience. The hardest part of the game to me was actually the Robot Factory. I just couldn't stop getting hit by the damn robots, all of the nuts and bolts are just confusing as hell to find since everything is constantly flipping, and out of the way. Took me a long time to get all of those. Biggest tip I have is for the last part of the asylum; near the end you'll see some of the black monsters. Above you will be what look like pits that go up into the ceiling. Jump around close to those and you'll flip around and fall into them. So basically there's..I think 3 areas that are above your head when you are walking left just before you get to all the colored blocks. Good luck.
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Well I just beat it. Missed half the shit and I really don't feel like going back to get it all since the game is so damn confusing. I do have to say the ending was really great.
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The worst thing about this game is that if you miss something, you have to start the entire level over again to get it.
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MAD they called me! i told them i said "Monkeys are evil!" i went to preach on the streets declaring "NEVER TRUST A BUNNY WITH A KEY!", But now you all must see i was right all along! Now that you all know the truth i can begin my plan to escape this so called "mental health institute"
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Would of been a wayyyy better game if I got to see my crazy bunny friend more often, and crazy shit like the squares of techno would be more common. It gets tiring to just keep walking to this unknown destination, and your only reward for walking is random points that have no meaning to them. Stopped playing as soon as I died :\
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@ChickenBoogey If you want all games to be exactly like Super Mario, go play that instead of lurking online for a bad copy. Very nice game, it's interesting. =P
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This game really, really sucks. I appreciate the attempt to make a semi-interesting mindscrew twist, but build a game around it first! Remember coins in Super Mario? They weren't spread all around a level in boring lines. They were put in precarious places or placed in a bunch after a challenging section. 90% of this game is walking in a straight line, picking up floating lines of junk. The other 10% is getting thwomped by unkillable, dull enemies and jumping down random pits, because secrets have no indication whatsoever. Oh, and backtracking. Gotta love backtracking.
Kong users must have the worst taste in the world.
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I hate lvl 2 w/ all the robot wen trying to get past them! DAMN U ROBOTS, >,<! gr8 game though, confusing + challenging~ very hardest badge yet!
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So, while playing this game, I thought it would be a great teachable moment. I called my 9 year old brother in the room and said "this is why you shouldn't do drugs." Unfortunately, I was in candy meadows at the time. I don't think the message got across too well..
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Didn't lose my sanity, just lost control of my character :/ I thought the game was fun until I never ending-ly fell into bad guys and lost health because I couldn't get to a rabbit.
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Lol... "Bunnies are harmless, but beware of monkeys!" *goes into asylum* *gets kicked by jumping bunnies* -.-'... LIAR!!!
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Frustrating game is frustrating. Here I am walking along a anice platform wait, WHAT gravity just changed a LOT not just putting me one the roof but roof then floor then wall then roof then wall the ... I don't know where. If I jump over this guy, will gravity change before or after I get past him? I don't know because there is no way to tell exactly how close to this particular wall I have to be before it will switch, some are a few pixels away, some are half the screen, WHAT?