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Nice animation and a good, happily disorienting gameplay mechanic. I was impressed that you kept such an unusual level design still intuitive. Somehow though, I found the overall pacing to be slow and somewhat non-compelling. Still, a cool and fun concept. :)
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Holy crap, this game is awesome. The environments are amazing, and the gameplay, which is similar to that of the Nitrome game Space Hopper, is mind-bending.
Now, if you will excuse me, I have some candy to eat.
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Very fun, Liked the gravity changes. I agree that killing enemies would help, as well as more levels and better movements. Cutscenes were funny, too. Annoying to have to go back repeatedly to beat the game. But I finally got the big trophy
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I had trouble with the chase scene in Act III, but the game itself is very strong. The rotating world is a good idea for platformers, and the more maze like areas were good puzzles. In all, enjoyable!
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Pretty cool - I quite like it. My biggest problem with it is the controls. It's hard to control with precision in this game. It would also be nice if there was some sort of attack button for combating the enemy frog creatures.
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Original amazing platform game. Insane and very unique. Controls are actually, considering it is a platformer, pretty good. I hope MindScape doesn't get ignored as "another boring platformer" because it isn't, it is fun, insanely insane and great. 89/100 Bit short but still amazing!
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The intro scene is the funniest thing I've ever seen in my life!
"Merely a delusional state of mind...FULL OF CANDIES! But seriously..."
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that was a wtf game. i liked it at first but the game gets borin. we need to be aable to kill bad guyz. and the music did get old
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I like the way gravity changes, I'd like for the game to be more than just walk pick up candy and avoid monkeys. Maybe different movements like fancy pants.
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I really liked it! Fun and different. I wish I could have mapped the jump key to the space bar, and I had trouble sometimes on the last level (right before the boss) figuring out what areas would change gravity and what areas would just plunge me to my doom. Other than that, good game.
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It is not a really bad game, it is just that you see too many games like this. the only difference between this and fancy pants, is this has bad crummy controls, and you can shift gravity. big whoop.
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Boss level could have more going for it. But game is awesome, a simple concept in a totally new way. Only real beef I have if some kinda map or tracker, you can't tell if you're going the right way and at some points I kept telling myself to backtrack cause I was too disoriented to realize that I was going the right way. Great game overall though.
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Either I'm really smart or extremely stupid but that was the easiest thing I've ever done and I don't think I was ever disoriented once I actually enjoyed being able to float in air by pressing the right or left key at the right moments (the last level where you meet your mental twin is where you can make it all the way to him with out touching the ground once by good timing. I would like you to make more it was very fun! but not challenging...sorry...i beat it in about 20 minutes
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First level only has the odd theme going for it--cute bunnies, not much gameplay. Boss battle isn't much better. THe middle levels ROCK, though.
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Nice game. Smooth gameplay, smooth graphics and all. My only quibble is with having little or no control over the rotating gravity - not knowing if and/or when the gravity is going to rotate on the next corner makes the game awfully unpredictable, and that becomes annoying when there are enemies standing on every bend - it ends up looking like the flaw of a badly thought-out game instead of a feature. It is, however, a good feature. The levels are rather monotonous, too. I wish there were moving obstacles, or something interesting like that. Instead, there are just mazes and indestructible enemies. Gets old rather fast. Otherwise, it's very good.
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The gravity changer is glitchy sometimes. In one part of the prison (?) part I couldn't walk down a corridor because the gravity kept randomly throwing me to the roof
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Neat game, love the gravity/perspective changes. Also, the bunnies seriously made me laugh out loud. "merely a delusional state of mind. FULL OF CANDIES!" XD
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Yay! im on imaginary drugs!
Seriously, 5/5. Only thing i dont like is the music . Not really happy enough to suit the game, and not... uhm... trippy enough.
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I love the part in the last level with the changing background to funk beat, their should have been a whole world like that
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Cool idea! It reminds me of that level in Psychonauts where you run around on the square like this. I kinda wish there was a way to destroy enemies or at least keep track of where I've been. I got really lost on the metal level because when I die I respawn in a different spot than when I died. Other than that, awesome!
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My only complaint is that I couldn't jump on the enemies to kill them... I'm so used to being able to do that in platformers. I still enjoyed it quite a bit. Kudoes.
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I really like how the whole map turns at moments (and the psycho bunnies!)... This game needs Kongregate's hiscores API however.
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This is an excellent concept. It's a relatively simple mechanic, and he used it in amazingly creative ways. The level design is simply marvelous
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I played this at Armor Games a while back, and it's still cool. I hope it wins, because I rock at this game and beating the challenge for it will be a piece of cake for me.