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Not enough food. Too many instances where there's an obstacle and an enemy taking up the screen top to bottom and thus being impossible to dodge.
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there should be achivements for this game ive got up to the big dumpster truck with double lasers and i killed it but i feel its kinda pointless cause i bought everything, -_- LOL
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This really has promise, developer; read the comments and change the game accordingly, and I think you'll have something here.
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The awesome feeling of getting the last gem for a rage hit and the boss running away from the attack. Ok... Let's gather all over again... Oh, shit, the stone hammer just took off my 7 seven lives. #ragequit
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You can never control your character as much as you would like ever, there is no mute button,there isn't enough food, the only time you get a substantial amount of money is after a boss making collecting it useless , and the upgrade system is flawed, over all id say this game is confusing, frustrating, poorly made and definitely not worth the front page, 2/5
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On the boss with 4 guns, I keep dying after my first hit because the bottom lasers are on when I come back onto screen-I think you should be immune for a few seconds when you come back for another go
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Fun, but could use some tweaking. The crush system needs to be explained better, but is pointless anyway - there's not enough food, even after upgrading 'food calories' to the max, you still rarely get enough to activate the smash, and then it only lasts for a few seconds before dropping to zero. The only things really worth upgrading are rage hit and crystals power (and even that didn't really seem worthwhile). Plus the fact you can skip upgrades means there's no point buying them early, you're better off just waiting a bit and then buying the top one in each category. With a bit of tweaking though could be pretty good.
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Simply not enough money coming in to make this viable as the light amusement it seems to try to be. Throw out some money pick-ups, give more per level (based on distance run/jumped or somesuch), and make spacebar-control less touchy and then we'll be in business.
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Way too slow to start -- not enough food, not enough money makes it very, very repetitive. Nice music, nice graphics -- just needs a better hook to make me want to keep playing.
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stuck on the... you know, i dont even know what boss number it is, the one with the four lasers, whatever, i score a hit, and no matter if the lasers on the bottom or the top are active when i come back i automatically die, even if i never touch either beam.
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Playing against the truck with four lasers. Any time I hit it I get hit by the lasers while I'm off screen. I get insta killed no matter what I do.
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Crush the marked targets... there is nothing marked and the whole line is filled with obstacles, no way to get through without being killed. And it lags really hard.
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You need a 0.5 - 1 second invaunerability period after getting hit. Im sick and tired of all my hp getting taken away from one obstacle.
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Way too grindy, ice level no way to dodge given the constant obsticle and icicle missle keep matching up to make all part a hit zone. 2/5 needs more balance
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Once we get a hit, should be a time during which we are immortal one or two seconds. At this point, the purchase of additional lifes is useless, because 50% of the game objects are kill instantly, regardless of the number of lives. (Sorry for bad English. This is not my native language.)
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Nice music and graphics. Causes a low framerate however. The big thing bothering me here is that there is no real point in leveling up your life when just one touch with the boss lasers can instantly kill you. Also it happens far to often that a moving gate appears and through the only possible opening there comes an flying obstacle rushing towars you. There is barely a chance to escape!
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A good little game... if it wasn't for these annoying flying ennemies keeping spawning on the only usable path at the exact same time you pass through it. A little like "hey, you passed, but you die anyway" :/
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A small update would be to lt us know in the shop when we can purchase something, perhaps by changing the color of the icon or something.