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Can someone help me? I can't find Trigger Knight on the App Store and I apologize for being ignorant if the reason is obvious.
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That's so nice! It's great to see that the developer read all the comments and implemented useful stuff for levelling up. It's great to know that no matter how much I play, the start is always hard! It's also good to see that the elixir is really scarce, and if you find one with 50% lifespan, you better spend almost all your money to buy it or you are not going to find another. I also enjoy the fact that dragons are really hard and can spawn since day 10, so we can die earlier and get our great amount of experience and do nothing with it! Also liked the amount of luck involved and the HUGE DIFFERENCE between levels of equipment. I loved the fact that no matter how good is your armor, you just increase the amount of life, and don't decrease the damage taken!!
Oh, and specially liked the sequel, that has been announced 3 years ago and has all the unbalanced gameplay fixed!
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The golden ticket costs $500 - when used it gives 10 times the gold reward for the next monster. I was only able to slay the dragon after i used one of these and was able to buy the more expensive gear.
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I love the game, although the concept has been used in similar games, this one some how has a glitch where I can't finish my homework because I am continually trying to mass murder dragons...but end up dying. I wish that instead of a score multiplier, there was like filter points where you could add 'level up!' points to get more frequent soul shrines, potion buildings, higher damage, more HP, etc. or a gold multiplier would be really useful. Very good graphics, too. I'd like to see where it goes!
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Feels weird how now trigger knight reminds me of tumblr wheras a year ago when I first earned the badges I wouldn't make connections like that.
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I wish levelling up did something. More starting gold or more chance of a soulburstthingie or days go quicker or something. It's frustrating that I can't get better at the game (if u know what I mean) But I adore the female character, she's super cute with her baggy trousers and massive sword
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Killed the 1st dragon then not even one divine sword appeared, and my odin armor could take only 3 hits... This is rly luck based...
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This game... I no longer want to get the kongpanion for it, though it would be great to, but I want to play for the fun of the game
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This game is fun. It takes timing and luck with what you are getting next after the current event. It's hard but you get used to it after a couple of goes. Nice game anyway!
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guys dont get tricked by my lv I am lv 40 on other account.. but this doesnt matters.. all that matters is that this game is pretty luck based BUT it is an interesting cocncept.. lots of possibilyties.. a sequel that will be a little more complez would be nice.
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Not sure why people are having such trouble. It took a couple runs, but each run doesn't take that long. I defeated a dragon with Excalibur, Astral Armor and an Elixir.
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The art is cool, the music is catchy (though it becomes boring after awhile, and since you might die a lot, love the M key), but the whole random aspect of the game makes it really annoying. That leveling system doesn't make me feel like I'm actually leveling, as in becoming better.
I disagree with the whole "gimme upgrades for leveling", instead just make it consistent so when you die, what you learn actually makes you progress further and further. Wanting an item and not having it appear is awful, and that random dragon is the worst offender.
This said, if you want to make a leveling system with upgrades, make them not turn the game into "easy" territory, or else the whole learn with mistakes turns into die and level until win.
You guys have a really neat concept here, you can either make a delightfully fun piece of art or an boringly generic piece of crap.
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Pretty damn fun game. I'd love to see some of the features suggested in the comments implemented into the sequel you mentioned. Can't wait to try that out! :)
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Yeah, for real. The hard badge is absolute crap. The ONLY way to defeat the dragon is by luckily having the 10,000 damage item but there's really no reason to buy it unless you're gonna be fighting the dragon but you can't ever know when the dragon will be attacking next because it's COMPLETELY RANDOM. Basically, if you have the 10,000 item you can kill dragon anytime anywhere but if you don't you can't beat him at all no matter what and that's terrible design. Best strategy I've found is to buy one sword power up and then save until you hopefully, randomely, luckily get the money item and then use that. THEN start buying everything you can and especially the 10,000 item but save it until hopefully the stupid dragon shows up. Only buy armor when you are going to die. This is a surefire way that will work.... it just depends on your luck, which, as I've said 14 thousand times, that's crap.
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Game is based on luck, and as such, totally sucks...should never be badge of day, or at least easy badge since Day 10 is based on luck...at the very least if you arent going to make this game have better events and starting gold, remove that damn life fading thing.
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Upgraded everything to max. Oh, but I didn't ever get the 10,000 damage item so the dragon still killed me in 4 hits. Absolute crap.
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Great Game but after day 10 the monsters getting a little bit overpowered... had a wolf that made over 800 damage and it attacked 3 times *ouch* as a tip for the developer there should be a timebar there you can see then you will attack and then the monsters attack so you can use the potion on the right time! also for all Protip #16 This game doesn't suck!
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I really hate "hard" badges that are pretty much based around luck. Sure, there's some optimization stuff that you learn along the way but most of it depends on the luck of the draw.
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The hard badge is really easy actually, you can beat a dragon the "lucky bastard" way, by getting yourself a Divine Edge or you can survive until you get the last armor and second to last sword, wich will make you able, at full health, to beat it. Please like so that new players can see.
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Does this game go on forever or does it have a final boss? Anyway, it's clear I'll never reach beyond level 6 or something.
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A tip to save up some money is to try to upgrade weapon when there is two icons (in incoming events), cause they're at the same price so when you buy the first, the second one will cost the same price. For the sword first up cost 236, the second 272, so it's 36 gold saved. For the armor, always upgrade when health is low, it'll have the same effect as an elixir. Good game (and sorry for my english accent, lol)
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Better randomization would be nice too, since seeing 4 item shops in a row is totally useless, non the less possible.
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The game definitely has too many random elements for the level of strategy it asks of you. Even making each battle less random as to whether or not you will take damage would help a great deal.
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Well that was an obscenely easy hard badge. Nice game, but volume controls beyond just mute would be a nice addition.