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Comments for Trigger Knight

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NoOBleSsTravSi

Nov. 25, 2011

Under rating threshold (show)

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(-3)

bobernannerrr

Nov. 25, 2011

Under rating threshold (show) i encountered 2 dragons in a row. Automatic loss.

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(7)

TZwien

Nov. 25, 2011

Under rating threshold (show) This game is annoying with how random the events are.

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(1)

armagheddonman

Nov. 25, 2011

Under rating threshold (show) Great start for a game. Hopefully sequel or full game coming? 5/5

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(1)

mtiedeman831

Nov. 25, 2011

Under rating threshold (show) Go for the gold vouchers >.< Some incentive other than a higher score for leveling up would be nice, though. 5/5

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(2)

Minaro

Nov. 25, 2011

Under rating threshold (show) If you already have an item when you purchase a new one, you should either be able to use the old one or atleast get a slight refund.

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(2)

person2348

Nov. 25, 2011

Under rating threshold (show) gah. get to a shop: no elixir. why is that? theres never a refil for my elixir and that tends to get me...

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(2)

skaliton

Nov. 25, 2011

Under rating threshold (show) creator my only concern is the double and triple hits from random enemies sometimes..it makes planning ahead worthless if one enemy can hit either for 300 total of 900

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(4)

aronzei

Nov. 25, 2011

Under rating threshold (show) Tip: Those 500 gold cash are definitely worth investing in. They give as much as thrice in return and never less than twice. Just make sure to consider the rest of the events and your current status.

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(3)

Anon00

Nov. 25, 2011

Under rating threshold (show) It's an interesting game, the mechanic is pretty original and quite fun. However the luck factor is too important in the gameplay to let the player enjoy the game fully: for example i had a game in which i didn't have any armor upgrade until day 4 (needless to say i died before reaching the first). Sometimes the RNG makes this game frustrating, since it feels a lot like many card solitaires: it isn't rare that there simply isn't a way to win, making it a frustrating loss of time. To sum it up, the game is quite well done: good graphic, very nice music, good animations, very interesting concept, and no bugs so far, with the obvious exception of the discriminating luck, which i don't count as a bug but as a failure in balancing the game correctly (the only major fault i found).

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(6)

mnm2317

Nov. 25, 2011

Under rating threshold (show) lots already been said. i really like the new take and concept on it. kudos for that!

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(0)

aronzei

Nov. 25, 2011

Under rating threshold (show) Agreed. The game needs to exercise the players choice making. One-button games are made for fast and multiple decision making - not slow and restricted ones. Still it is fun and I give it 5/5. I'll definitely see potential in this one.

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(2)

SoK67

Nov. 25, 2011

Under rating threshold (show) Really great concept for a game. When I first played it, I couldn't imagine I would spent so much time playing a so simple game. The random things sometimes just made me crazy... There should be some other rewards than scoring more points when you reach another level. And for the score system, it would be great if we could compare any game with no consideration of what you level you are; like two score-table : one with and one without the level multiplier. If you are aldready looking for a sequel, why don't imagine a "story-mode-like" where you could gain points (by reaching level or whatever) and then attribuate theses points to personnalize your map (like adding points into pharmacy or bladesmith or whatever will make you more confortable with the game)... Voila ! Good work :)

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(2)

GSGrego

Nov. 25, 2011

Under rating threshold (show) Not bad for a fun play once or twice but after that you just notice how much its based on pure luck.

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(8)

Disavenged

Nov. 25, 2011

Under rating threshold (show) The whole lifespan thing, wtf is that about? Are we ghosts or is it just a way to make the game slightly more annoying? Considering you could say it is like your life force, but then i guess you have a life expectancy of like 2 days max unless you buy yourself more time. Either way i think it is the lamest aspect of the game. Possibly consider adding it to your HP and have more elixers to replace the life force restoration in the random generations. I like option 2 though removing it altogether, just seems pointless except you could say to make it more difficult. Though it being pretty much luck with no extra benefits of lvling it already has enough factors making it difficult to complete.

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(1)

PoopLoops

Nov. 25, 2011

Under rating threshold (show) I really like the music.

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(1)

godmantact

Nov. 25, 2011

Under rating threshold (show) Interesting concept, Luv this game for 5min quickie gameplay.

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(3)

Degahma

Nov. 25, 2011

Under rating threshold (show) It keeps telling me believe in pro tips over and over but I've hardly been given any pro tips and am rather annoyed with the pro tips.

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(1)

spritewalker

Nov. 25, 2011

Under rating threshold (show) short attention span theater at it's most uninformed

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(1)

vampek

Nov. 25, 2011

Under rating threshold (show) pause possible with mouse please

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(0)

Tatoloco

Nov. 25, 2011

Under rating threshold (show) Another good add to the game is the possibility to see more areas ahead... Stats would be nice too ;D Great game 4/5

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(1)

Mediko

Nov. 25, 2011

Under rating threshold (show) Great concept but it primarily relies on good fortune and fairly frequent enemies. I had no money as I passed by two Golden Ticket trade spots, a Life-span, and an Armor store before I faced another enemy.

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(3)

ChaoticBrain

Nov. 25, 2011

Under rating threshold (show) You should be able to spend the points you earn on abilities and perks. In addition to the obvious boosts to attack and health, you should also be able to increase the length of the visible event queue (from a default of 1 to a max of 10), decrease your loss of luck (from 2% per second to 0.5% per second), increase the size of your inventory (from 1 slot to 5 slots), and begin your run with items in your inventory.

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(5)

zepe456

Nov. 25, 2011

Under rating threshold (show) There should be levels... And after each level the background changes and whatever... Plus between levels you can save your progress or something.

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(3)

ChaoticBrain

Nov. 25, 2011

Under rating threshold (show) When a weapon, armor, elixir, soulshrine, etc. comes by, another should not appear for AT LEAST 4 more turns. It's just a pointless waste of time when you pass by the same thing 2 or 3 times in a row. Don't make it extremely unlikely that a given even won't appear too frequently either; make it so that if an event is generated, it is removed from the list of possibilities for future events for 4 turns.

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(-1)

hicc

Nov. 25, 2011

Under rating threshold (show)

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(-3)

Berserker93

Nov. 25, 2011

Under rating threshold (show) That wolf MIGHT be nerfed.. But it still 3-hits in a row me.. Is that normal?

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(3)

SoStacieFan

Nov. 25, 2011

Under rating threshold (show) this is a tricky game. You have to be at times lucky to get the best score possible.

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(3)

argam

Nov. 25, 2011

Under rating threshold (show) Wow I'm Kinda Lucky Score Got To 73,975,136 In Leaderboard Got Killed By Lifespan :P

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(2)

paralyzer8

Nov. 25, 2011

Under rating threshold (show) There should be an upgrade that ups the speed of your attack! it would help alot instead of getting pounded 3 or 4 times in a row by one enemy! anyways its still a good game and is going to be better!

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(0)

Chaniel

Nov. 25, 2011

Under rating threshold (show) A few things I'd like to see: 1) Nerf on the dragon - the only way to beat it is with a Divine Edge. A fully upgraded sword + fully upgraded armor and elixir is not enough, which is kind of silly. 2) When you upgrade the sword, I think attack speed should increase slightly. I hate it when I have a fully upgraded sword and my character just stands around for a while taking hits for no reason 3) I think most people have said this but a bonus in-game that is correlated to leveling up. For example, as you increase every 10 levels, the lifespan bar could decrease more slowly. Otherwise, its a fantastic game. I've probably spent way too much time playing this!

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(3660)

Syade9112

Nov. 25, 2011

Under rating threshold (show) ooo and some ideas for a sequel: dynamic leveling system when game freeze and u have to choose from one of two/ three random selected perks(upgradable) out of total X perks like: faster running, scavenger (more gold from monsters), experienced fighter (reduce chance for oponents to hit u multiple times), lucky (when monster is about to perform deathblow chance to skip the current fight), chance to block, stun, crit, evasion bla bla bla (well just that one idea :D)

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(14)

Developer response from Mintsphere

Thanks for the idea!

Fornjotr

Nov. 25, 2011

Under rating threshold (show) a neat little game. the only source of frustration is that it is almost entirely luck based. at least a (slight) increase in starting hp with each subsequent run should be put in place. as it is, my strange addiction to the game didn't make me any better at it beyond a, say, five minute learning curve. still, good work. i'm off to the next run...

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(3)

Syade9112

Nov. 25, 2011

Under rating threshold (show) hmm i would like to see following improwements: Vouchers shouldnt spam before 3rd monster encounter, soulshrines shouldnt spam in a row (soulshrine > monster > soulshrine > soulshrine > soulshrine > monster is ridiculous) and some other tweaks in balance by that i mean in every game u should be able to defeat a dragon (since there isnt any skill tree).

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(22)

kubaboss

Nov. 25, 2011

Under rating threshold (show) BIG recommendation which most of the people recommend here: Allow us to get some things to start with after our levelups, not a bigger score multiplier. More gold, better starter items, or stuff like that would be really nice. :)

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(19)

some_hobo

Nov. 25, 2011

Under rating threshold (show) this is a great game. i think anyone that has commented otherwise, has not played it long enough. ive got past day ten, and i really like the concept of the game. its kind of like a more hands on idle game. there are some things you really do need to add, to REALLY make this better. For one, as another has said, this game is all about visual. if i upgrade my girls sword... She should hold a bigger sword, and it should be on fire with death clouds following it. something to make my character look and make me feel like a boss. another thing i would add, would be something, anything, of a discount, or even the ability to sell your item your holding to someone for some amount of money. ex, have a man standing, asking for a elixir potion, and will buy for 300 gold. anyways, please dont make the starting gold bigger, i wouldnt change any of that. good luck with this game, i really hope to see more of these, or even this one improved. i give it a 3.8/5, only because of repition. GL!

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(4)

ShiroiRyu

Nov. 25, 2011

Under rating threshold (show) One of the problem is : they can attack you two or three times in a row but not you ? XD And yes, having more gold from the beginning when you are level upping is better. Anyways, it's a good funny game. :)

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(1)

naxneo

Nov. 25, 2011

Under rating threshold (show)

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(-6)

nightveil

Nov. 25, 2011

Under rating threshold (show) Great idea, but if you had skipped the whole Life span - Sun temple thing it would probably have been possible to make it past day 10. Make it less luck based and you've got yourself a killer game!

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(0)

weebl123

Nov. 25, 2011

Under rating threshold (show) If i carry an item i should get a discount when buying a new one... like 50-75% of the old item

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(2)

fireforce8

Nov. 25, 2011

Under rating threshold (show) defines the phrase: living on borrowed time.

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(4)

grizzmo

Nov. 25, 2011

Under rating threshold (show) I see suggestions for giving extra starting gold depending on how well you've done before. Please don't, nothing ruins a game more than having to grind. If you're skilled or clever enough you should be able to win on your own merits, not given free stuff.

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(-1)

Kingtiger522

Nov. 25, 2011

Under rating threshold (show) Agree with the balance comments; it's rediculously addicting, but I keep finding myself in utterly unwinnable situations since I'm foreced to choose between 2 neccessaries.

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(0)

Mellemhund

Nov. 25, 2011

Under rating threshold (show) boring game - very little interaction. 1/5

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(0)

Cody900

Nov. 25, 2011

Under rating threshold (show) Too much luck, need to carry more than 1 item if it's so luck-based. Just makes it impossible to finish because you don't get any potion shop and no way to heal.

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(1)

Eisenhorn

Nov. 25, 2011

Under rating threshold (show) tip, buy gold voucher for quick wealth. but when you can afford them they wont show up and they like to appear when you start running so you can't afford them. got 2 in a row on my first run. i can never get one now, i went for ages with dagger and clothing saving over 500gold to buy one, none showed up.

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(1)

Banginthehead

Nov. 25, 2011

Under rating threshold (show) Fun, but far too luck based, and very little skill involved sorry

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(4)

henryvii9

Nov. 25, 2011

Under rating threshold (show) Seems the shop cannot replenish lifespan as stated, is that a bug?

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(0)

Developer response from Mintsphere

The shop didn't replenish lifespan, the soulshrine is

Cariosus

Nov. 25, 2011

Under rating threshold (show) the balancing needs work, but otherwise; i love it!

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(0)

kikichunko

Nov. 25, 2011

Under rating threshold (show) I wish we could store more than one item in the bag...

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(3)

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