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i think that the shadow clone of yourself was trying to kill you all along so that he could be free. think about it. when you kill him, you become free. so maybe he was giving you the wrong controls and trying to make you touch the gems so you would die/not have a chance to kill him? idk
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lol if you get the "trapped forever" ending you're able to back to get the other ending but if you get the "free" ending you stay on the ending screen the rest of the time you play. oh the irony...
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great game u might want to check your coding for the jumping on spikes i noticed that if im on them a certain way it wont let me jump so i have to get off and jump again. just trying to help. keep up the good work :)
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How to get the Second Ending:
At the level Deception, instead of going into the beam of light, just wait there for around 20 seconds, and it will vanish. Go further on and you will see 2 bullets. Pick those up. Go all the way to the right, with all the black blocks. Shoot a bullet at the yellow box and jump up. Continue further until the guy comes out of you. Go to the left and jump over the "Gems" and shoot the guy. He will die, and you will get your badge. +1 this so people stop asking
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How to beat last level: Deception; stand at light (left of it) until it disappears, getting thinner and thinner. Go right, theres an invisible hole, the man says "see you can trust me". Collect both bullets/spikes and go far right; Have some fun:[theres a square block that has 2 colours, its 'default' orange colour and a black one, once it turns black (a little wait) jump and shoot at it](you can just shoot) and jump over the wall to go right, once you dont that your shadow appears. NOTE:if you miss the block first time, restart by diing, jumo into the gem or press 'space'. To kill the shadow, experiment jumping left and right until you can see it follows you. Go onto the platform next to the gems, jump into it and fire your bullets/spikes, as it 'pauses' you slightly. REMEMBER: once you shot the bullet/spike jump out of the way so you dont die too! '+' to keep this comment alive!
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This is a very well made game. The graphical style is pleasing, the puzzles are clever but not overly difficult, and the GLaDOS-esque commentary from the alter-ego had me laughing the whole way through.
If you're considering making an update or a sequel, I think you should replace "continue" with "level select" in the main menu. I enjoy finding alternate routes to finish the levels and accessing areas that you're not intended to be able to access. In the game's current state, I have to self destruct if I want to do a level again, and if I accidentally finish the level, I have to start from level 1. A level editor would be a nice feature as well. I would really enjoy making more challenging and skill testing levels.
Nice anagrams, 5 stars.
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@Terrak it was edited after the badge came out. Das was the one who came up with it, then the badge was added. Later the game added that end.
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Fun game, right up till the end. Having two very difficult, precision jump/throw combos back to back sucked. I have a hard time with that 3 key combo crap to begin with and exact timing made me wonder how bad I want that badge. At least there could have been a reset button in the final battle room so I only had to make the one tough combo a few hundred times to get the shadow me dead.
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At first, I thought that the game would give me the option to eitherbelieve the guy or not. Then I saw it didn't, but I liked it anyways. Now I am at the final level, and it just tells me that "there must be anther way out", but i cant find any.
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there is a hint in everything he says XD great game spent 27 min at the last part until i looked at comments.. lol and @Cryptics the spikes u cllect can be thrown by pressing "K" that is the hint and u can use/step on them to get to higher areas
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for a reminder trulyfictional wrote:I understand it all. Shadow you is the you with common sense. common sense says "don't touch the spikes" "gems are good" "we should kill the creature" boots are good". but when you realize your common sense won't do you any good, you begin to understand how to win. that's when it leaves you. after it leaves. the levels seem to make sense. but when it comes back, the levels go crazy. because YOU'VE gone sane again. you can't see the real floor. eventually, and this is the depressing part for me, you have to go insane to free yourself.
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Nice game. I like how you made the game interesting using the very few and simple game dynamics you had. Good level design, good encouragement to think outside the box. I stared at my mirror self for like 5 minutes before understanding what I had to do.
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its very easy to tell what jump button is; he tells you to press space, ut if you read it carfully, you'll see that jumphas a a capital J.
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1 - to go to the second ending,stay in the front of the light.Wait some seconds and it will turn off.Go forwards because there is a invisible place behind the light.
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correction for my comment insted of control the clone into the spikes i meant control him into the gems :P like this comment to so people see it :)
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I've played this game before, but I never noticed how on the second ending when the name of the level is changing, at the very end it says, "POETICEND" And I think that that's really cool.
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Regarding the badge: I don't know if the description is a mistake, if the game just isn't registering completion properly, or if it's an intentional lie in keeping with the theme of the game. Regardless, here are the steps that got me the badge: After you get the "1st" ending (screen says 1/2) continue playing until you get the "2nd" ending (if you don't know how, find help, there isn't room to explain). When you're at the screen showing ending 2/2 I'd take a screenshot just in case something went wrong on your end. Then click Back To Title. If you don't get the badge, refresh. Once the game loads, check the high scores to make sure the game has registered that you have the Bad Ending. When you check Good Ending it won't be there for some reason. Click to CONTINUE the game. You'll be brought to the final screen, go through once more. Repeat process as before and then refresh again. The badge *should* award now, but it took me going through the cycle a 3rd time to finally get it.
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Probably-Not-True-But-Let-Me-Dream Game Theory Of The Day: This game is about how anxiety and paranoia will box you in by causing you to overthink and see things in the wrong light, effectively lying to you about the situation at hand and getting you into more trouble as a result. You have to learn to cope with it and move past it, taking your own strengths into account and taking a deeper look at what's going on around you.
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The guy is like you in the mirror. Perhaps he wasn't lying, but that was like true for him. Spikes may damage him, the gems are collectible... It's you backwards, so why not?
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I have to admit, I really liked this game. At first I was confused and didn't understand why the arrow keys wouldn't work. But once it sunk in that he was lying to me... it became a bit easier.
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When the glass shatters in the Good End, in between every shatter you see different Anagrams for Depict One. The last one is "Poetic End". So I'd say posting them as your own might be a deception.
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Yaknow, if the last part of the game had you not go up but go down and bring you into hypothetical depict2, that would be interesting.