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SPOILER ALERT!!!
Dont read if you wanna get the good ending yourself!
This took quite some time to figure out, but god im glad i did.
When you get to the point where you have to defeat your clone, you should have one spike left. Jump to the other side of the pit. Whilst mid-air right above the pit, throw the spike. Doesent matter if it hits anything. This is beacuse when you throw a spike it freezes you in the air. Your "clone" cant throw spikes, and therefore doesent freeze. If you do this correctly, you should be able to kill it while saving yourself. This will give you the nice ending!
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Would add more meaning if the boss fell on spikes, not gems... You see, because the boss is the opposite of you, so spikes would kill him, and high jump boots really would be high jump for him, spring boards would be springy for him... So in fact, he was telling you the truth the whole time - the truth from his view. o_O
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For those of you who are stuck on Deception level, first simply go right until you see the beam of light and JUST WAIT. After about a minute the beam should go away, and then you should keep going right. Eventually, you'll see a pack of golden bullets. DON'T WASTE THESE. If you keep going right after that, you'll see a wall with one gold part in the middle. Throw a golden bullet onto this and use it to jump over and continue rightward. A doppelganger will then appear. Jump and move right, and throw a spike in mid air. Your doppelganger will not copy this, and move further left than you do right. Then move more right, and he should fall left into the central gems. Finally, run right into one final beam of light.
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This game was fascinating. I like how it handles the concept of trust in such a black-and-white manner. It's an interesting deconstruction. The graphics are simple, but they get the job done. Same goes for music and controls. It takes a little getting used to, but you figure it out soon enough. I enjoyed this throughly. 5/5
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This game is amazing. I find great pleasure in doing the exact opposite of what I was told. It's like second nature to me.
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Use arrow keys to move and space bar to jump!
Don't let the creature out of the cage! Or you'll die :C.
So listen to me!
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For people whining and complaining about the guy lying to you...THAT'S THE POINT. And if you would actually read mirosurabu's description of the game, he says, "It’s time to make your escape but can you trust the person that is trying to help? Not everything is what it seems." It kinda gives you a heads up that the person "helping" you isn't trustworthy.
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The tutorial explains nothing. The controls are... well, when you even TRY to jump you die! The enemies are impossible to beat, power-ups are worthless, and avoiding spikes is a joke. I give this game 5/5
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Guys, I've played many good games, but this stands out because of: the name. For those who haven't realised, there won't be a depict2: the 1 has another meaning. Here's a further hint: depictone. Here's an even further hint: anagrams are used in the last level.
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As an actual arcade game, this was nothing special. However, I liked it for the mood and sense of psycho-drama. The "story" kept me interested enough to play through. This is reminiscent of an era when graphics and sound were not as important as story and mood. Nice job on this period piece.
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HOW TO GET THE TWO ENDINGS: 1st ending: just walk into the beam at the "last" level. 2ne ending: walk up to the beam but DO NOT enter it, wait for a few seconds and the beam will dissipate, allowing you to walk past it. You can defeat the final boss by jumping over the "gems" and firing a spike in mid-air when you above them, you will be frozen in mid-air but you clone won't be and will fall to his death. (just make sure you evade them after you un-freeze). WELL DONE: YOU ARE NOW FREE!
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Yeah "SpecialD"- I had the same problem with the 'J' -Jump key too! Most frustrating!! It acted like "I'll jump U when I feel like it..!" Finishing the ending took longer than playing the game levels. I was able to finish off the Lyin'Man without darting him. Lost my last one. Itchy finger. When I jumped back over to the stairsteps side & went down the steps- he tried to jump back to his side but went down the drain! Adios Lyin'Man!! Despite the J-key overall I give this game 4 3/4 stars. Quite different way of thinking things through. Definitely needs a sequel. Don't cha think or Don't Ya? >^_^<
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The game is called "depict1" because of the use of anagrams, along with the way the end of the game rearranges the letters of "deception" into "poetic end" the letters can also be rearranged into the full name "depict one"
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i have discovered a glitch: in the level "walljump", i used the spikes to climb even higher after i did the walljumps. This way i got out of the screen, on top of the blocks. I walked to the left and then i got stuck.
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on the safety first level i didnt listen to him and when i collected the spikes
i was like "HOLY CRAP THE SPIKES ARE CANDY CORN!"
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Also, really now, if you cant figure out the giant hints that the person is lying to you and you just want to go into rage and say "CONTROLS DONT WORK 1/5" your most likely an idiot,
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At the end, when the screen is cracking, at the top of it, "DEPICTION" flashes into several different jumbled words. POETICEND is one of them. *cough* However, this game was very well made, even though I normally hate platformers. It wasn't too hard, it made you think at times, and it reminded me of Portal, which gives this an instant 4/5 at the least. Many, if not all of the puzzles were cleverly made. In general, 5/5.