Under rating threshold (hideshow)
at the end when the screen is changing, the word deception morphs around. on the last time, it reads POETICEND, or Poetic End.
Under rating threshold (hideshow)
Spoiler! For the ending, I know most say to shoot the spike to kill him, but I didn't use my extra spike at all. You know that round light things that glow out of him and the clone? The ones that shift in size? I just waited for my darker light to become bigger than his brighter one, and then I jumped into the pit. I figured the lights were symbolic for the power each of them holds. The bigger mine gets, the smaller his gets, and vice versa. I don't know if this is true, but it worked for me. No relying on spikes. Just symbolism. Anyone mind trying this to prove my theory?
Under rating threshold (hideshow)
LOL, this game is great! Didn't know about this game before, played it blind. When I didn't jump on the "last" light, it disappeared, gave me an alternate way out, and I made the lying narrator appear. I panicked because I thought that I wouldn't get the badge said "Don't bother getting the good ending". I thought to myself, whatever, I want to see the good end. Got the good ending after a few tries (hint, throw your last spike on the guy's face while moving)....and got the badge anyways. I was like what, and saw that there was actually just one badge to this game anyways. I see what you did there!
Under rating threshold (hideshow)
2 - To kill your doom you need first,jump,and when you are near the ground with gems,Shoot a gem (Use only one gem to climb the wall) on the air and press the forwards key to escape the hole.Then your doom will fall in the hole,because him doesn't have a spike.After this you spawn in another place,and when you walk into the light,you win.
Under rating threshold (hideshow)
1 - to go to the second ending,stay in the front of the light.Wait some seconds and it will turn off.Go forwards because there is a invisible place behind the light.
Under rating threshold (hideshow)
Where I get the theme, I also find it rather odd that you don't know how to move yourself. Seriously, that's not really a fun mechanic, it's just a waste of time while you try different keys to see what they do. Not that it is difficult, merely annoying to have to bother with.
In other words, I fail to see the entertainment value of playing around with default keybindings that simply aren't told to you (in most cases) here, although the rest of the game works as it should.
Under rating threshold (hideshow)
I just, after countless tries, got the good ending! I feel so rewarded and great! t find any real flaw with this game.
Under rating threshold (hideshow)
+ To Help Others See : When you are able to fire the spikes, you can fire multiple spikes into each other. This creates a BRIDGE you can use to walk across pits and dangerous areas. + For Others to See!
Under rating threshold (hideshow)
I gave it two stars for concept only. I would have given it more if the controls worked well enough for all the precise jumping it requires. I died or restarted way too many times due to sloppy controls.
Under rating threshold (hideshow)
Very interesting and nice game. I didnt actually figure out the very last part on my own, but like the rest of the game its about being observant :)