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fact: this game was made 5 years ago. this may not be true, but srsly....2013....non-WASD controls....S to mute....wut
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I've cleared every room beneath the sky. And I believe the factory (grey tiles) is the only way up. So here is one tip. Don't go up the factory unless you're sure you will not go back down again. There are some rooms you really don't want to repeat running.
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I think it would be better if there are labels showing where you've discovered a gem and collected one. 27 out of 30 so far. Can't recall whether I've missed any I have seen. around 20 rooms not discovered yet. hate all the tracking back. only 1 fast-travel point is definitely not enough.
And I've found that "gotta quit this f**king circus" room, just an easter egg?
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(CAUTION--- SPOILER: Direction hints)
west west south west [chamber]
south 13 times [tower]
north west south west [hall]
south south north west [chapel]
east west east west west [solar]
south 7 times then north [somewhere i didn't marked down]
These are hints i marked down. But I can't find the places mentioned in the hints... Cant even find the giant tree and cloud world where i have once been to...
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I'm pretty sure the purpose of this game is to tick the player off... yet it's strangely compelling... yet I'm done playing it.
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Well, ya got me. You win. I tend to be a completionist, but there's no way I can keep doing this. I mean, I just made it all the way through hell only to find myself back in the forest where I was ~20 minutes ago, with nothing whatsoever changed. What the f*** was the purpose of that? Screw you, whoever made this thing. Oh, and screw you too Zanduken; I wasted a little over an hour due to your assurance that I shouldn't give up too fast. I counter recommend that people DO give up. Imo the arrow puzzles were less frustrating and probably a fair bit more interesting and original than what came afterwards. Plus at least there you had a clear goal...although even if we had a clear goal afterwards, it would STILL be mind numbingly boring. Like, who would make a game like this? Who would think that the average person would seriously play this and think "Yes, I am enjoying this. Playing this game is an enjoyable and rewarding experience".
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Well, oddly enough shutting off the sound seems to have potentially helped somewhat (not entirely though) with the keys periodically failing to respond while holding them down. Not that that helps at all with the whole being painfully boring and uneventful thing this game suffers from though. I'd just stop playing, but the completionist in me can't quite seem to do so when I'm part way through.
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Oh yes, wandering around a whole bunch of mundane, similar looking rooms spending a good 80% of my time simply trying to figure out where the hell I'm supposed to be going; totally my idea of an enjoyable game! Forget action or excitement, who needs such silly garbage? Not me, that's for sure! Last time I played mario on the NES I was up all night sweating and shivering from the amount of intense action I experienced, so this is right up my alley! Anyways, sarcasm aside, does anyone else have a problem where your directional keys randomly stop responding while pressing them? It's really, really annoying when your char just stops dead mid jump for no reason. Then again why shouldn't the controls be frustrating, that kinda matches the entire game itself.
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Nice little ''drawing'' on the very-hard-to-reach-and-millisecond-time-to-watch screen above the floating head with a gem... :-P
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Congratulations: I don't know quite how you did it, but I am *far* more epically lost now that I have the map, than I was before that.
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Dear Mr. MNWS,
thank you for creating such an awesome game, but finding the last gem was a pain in the ass (you know which one I'm talking about) and I feel like I went a little insane myself
have a nice day
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oh god I hate the hidden places >_< I spend YEARS getting there and all I get is a quitting clown or tits.. okay could be worse I guess but i want GEMS
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4/5. Forcing me to read all dialogue in agonizing slow tempo added nothing to the game. And ice friction, meh, but I'll let that one slide. Overall a good retro-feel game.
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Got stuck able to move only in one direction on one of first screens, deadlocked between spikes and a respawn point. Maybe it gets better later on, not going to find out ^^'
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Do you know what the worst trap in the game is? its not spikes, its not rooms with warped physics, its not even the crazy babbling of wise men.. It's when you fall from a high place onto a savepoint before you can hit the reset button, forcing you to waste another 10 minutes finding your way back up X_x.
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there comes a point where a game goes beyond puzzling and makes players feel completely clueless in a giant maze.. this game goes beyond that by making the giant maze warp the laws of physics lol. I'm completely lost in what feels like an exponential number of choices, and grinding through all of them is quite boring...
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Just a few tips I found out myself: Soon enough you'll be able to walk both ways (no more arrow puzzles), don't give up too fast on this game. Be sure to use the map, especially in Hell. Some rooms are identical in hell (they contain a little devil mask in them), so if you simply try to find the correct exit just like previous puzzles, you'll never get out. Also, if you think you struck a dead end (where there are raindrops) go back one screen and try another path.
Spoilers : I found 2 hints : Hell hint : West, west, south, west in the CHAMBER. Forest hint : South 13 times in the TOWER.
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@Bobbay If you'd actually played the game, you'd know that walking into the left-facing arrow enables you to walk left, but not right, and vice versa.
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Eh... good retro feel, but I don't like feeling so constricted in my game play. Game seems solid, as far as I got (a few minutes into it), so, good job on doing what you wanted, I guess.
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Someone in the comments mentioned they were stuck in hell. If you feel stuck keep an eye on your map when you are moving around. The developer was very tricky.
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It's really good. Here's what I didn't like: 1) I beat the factory fair and square but there was no obvious way back to the castle other than beating it again when I had to go back down to get more hints. I think better fast travel would make the game better. 2) I think the castle shouldn't require every clue. There should be a couple different ways through so that if you missed one you can still get through. For example have the cellar have an exit that skips solar or something like that so if you miss one of the tower clues or solar you are still OK. 3) Instead of collecting gems we should be raping and impregnating bitches.
minor spoilers: here's where I found the clues for the castle: desert, hell, forest, factory, heaven, billboard. you can probably google them if you need the exact hints