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Stitched together screenshots of everywhere I managed to get to in the game. Still missing 10 blocks, and didn't bother with the sidescroller part at the very top. Won't solve the puzzles for you, but should keep people from being so abysmally lost all the time: http://i45.tinypic.com/fus2yw.jpg
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I think it would be better if there are labels showing where you've discovered a gem and collected one. 27 out of 30 so far. Can't recall whether I've missed any I have seen. around 20 rooms not discovered yet. hate all the tracking back. only 1 fast-travel point is definitely not enough.
And I've found that "gotta quit this f**king circus" room, just an easter egg?
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Do you know what the worst trap in the game is? its not spikes, its not rooms with warped physics, its not even the crazy babbling of wise men.. It's when you fall from a high place onto a savepoint before you can hit the reset button, forcing you to waste another 10 minutes finding your way back up X_x.
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I'm pretty sure the purpose of this game is to tick the player off... yet it's strangely compelling... yet I'm done playing it.
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Just a few tips I found out myself: Soon enough you'll be able to walk both ways (no more arrow puzzles), don't give up too fast on this game. Be sure to use the map, especially in Hell. Some rooms are identical in hell (they contain a little devil mask in them), so if you simply try to find the correct exit just like previous puzzles, you'll never get out. Also, if you think you struck a dead end (where there are raindrops) go back one screen and try another path.
Spoilers : I found 2 hints : Hell hint : West, west, south, west in the CHAMBER. Forest hint : South 13 times in the TOWER.
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I heard you guys like maps of this game, so I went ahead and decompiled the map data and extracted the tiles. The map data was converted to an array of div elements holding the tile images. Some tiles are off-center because flash sprites have their own centering coordinates, while extracted images will always align to the top-left corner. Only the non-solid sprites appear to not be aligned to the top-left corner. Here's a zip archive with the tiles and map file. https://www.dropbox.com/s/4736nmrcw8496t1/Map.zip
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Very enjoyable game, but please change it so the game requires manual activation of save points (down), add a map symbol to mark discovered but uncollected gems, and add a map warp point for each area. I'm only missing two gems and the big sky block, and all the backtracking is killing me.
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(CAUTION--- SPOILER: Direction hints)
west west south west [chamber]
south 13 times [tower]
north west south west [hall]
south south north west [chapel]
east west east west west [solar]
south 7 times then north [somewhere i didn't marked down]
These are hints i marked down. But I can't find the places mentioned in the hints... Cant even find the giant tree and cloud world where i have once been to...
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@Bobbay If you'd actually played the game, you'd know that walking into the left-facing arrow enables you to walk left, but not right, and vice versa.
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oh god I hate the hidden places >_< I spend YEARS getting there and all I get is a quitting clown or tits.. okay could be worse I guess but i want GEMS
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4/5. Forcing me to read all dialogue in agonizing slow tempo added nothing to the game. And ice friction, meh, but I'll let that one slide. Overall a good retro-feel game.
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there comes a point where a game goes beyond puzzling and makes players feel completely clueless in a giant maze.. this game goes beyond that by making the giant maze warp the laws of physics lol. I'm completely lost in what feels like an exponential number of choices, and grinding through all of them is quite boring...
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I wrote a program to stitch together screenshots of the "cloud run" segment into a continuous image. Turns out it is slightly longer than the space it occupies on the map. https://imgur.com/a/cA7olUs
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The thing I find really annoying about this is that, for a game that encourages you to explore every last area and hunt down all those gems, you end up not being able to fill in the entire map. It annoys me more than the lack of secondary teleport points, the occasional control glitches, and landing on unwanted save points.
Failing to pander to the OCD tendencies that the game otherwise encourages prevents me from giving it 5/5.
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If only there was a double jump upgrade.. even at the end, so it would be easier to replay all the areas to go get all the gems.
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Eh... good retro feel, but I don't like feeling so constricted in my game play. Game seems solid, as far as I got (a few minutes into it), so, good job on doing what you wanted, I guess.
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WEST, WEST, SOUTH, WEST, Wiseman? Alright. But, first, I'm going back to see where that other path takes me....
....F*ck. XD
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Nice little ''drawing'' on the very-hard-to-reach-and-millisecond-time-to-watch screen above the floating head with a gem... :-P
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what is with the mfing hidden pixels that keep you from jumping high enough. Sucks to have to do the same nine rooms over and over.
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Congratulations: I don't know quite how you did it, but I am *far* more epically lost now that I have the map, than I was before that.
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Dear Mr. MNWS,
thank you for creating such an awesome game, but finding the last gem was a pain in the ass (you know which one I'm talking about) and I feel like I went a little insane myself
have a nice day
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I've searched for hours for the last gem with no luck. The map is completely discovered except for a few in the sky + 1 in the blue area. How do I get to that blue room? SOMEONE PLEASE HELP FOR CHRIST SAKE :-)
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Say at the beginning that you can move both ways soon enough!
Thinking about a whole game centered on that mechanic made me stop playing it... Luckily the comments pointed that out, but make it clear into the game :)
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I am going to have to quit. This is way too much a game full of pointless bs rooms that don't have any reason for you to be there, hidden pixels that don't let you jump, which is really fing annoying especially in places where the ground is already disappearing and five screens in there's something you have to get around and you have to find the one fing pixel where you can get around it. Being able to fing jump at that point would be really appreciated. No way to get back to top part of map. Endless bs crap like that. I'm done.
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Well, ya got me. You win. I tend to be a completionist, but there's no way I can keep doing this. I mean, I just made it all the way through hell only to find myself back in the forest where I was ~20 minutes ago, with nothing whatsoever changed. What the f*** was the purpose of that? Screw you, whoever made this thing. Oh, and screw you too Zanduken; I wasted a little over an hour due to your assurance that I shouldn't give up too fast. I counter recommend that people DO give up. Imo the arrow puzzles were less frustrating and probably a fair bit more interesting and original than what came afterwards. Plus at least there you had a clear goal...although even if we had a clear goal afterwards, it would STILL be mind numbingly boring. Like, who would make a game like this? Who would think that the average person would seriously play this and think "Yes, I am enjoying this. Playing this game is an enjoyable and rewarding experience".
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Someone in the comments mentioned they were stuck in hell. If you feel stuck keep an eye on your map when you are moving around. The developer was very tricky.
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(SPOILER of what the secret is) Played for many days and finally unlocked the secret. All it does is only to make the character ugly. Now I see how "this place will change you forever".
Anyway the game is completed, so i guess the character is destined to look ugly....
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I've cleared every room beneath the sky. And I believe the factory (grey tiles) is the only way up. So here is one tip. Don't go up the factory unless you're sure you will not go back down again. There are some rooms you really don't want to repeat running.
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Oh yes, wandering around a whole bunch of mundane, similar looking rooms spending a good 80% of my time simply trying to figure out where the hell I'm supposed to be going; totally my idea of an enjoyable game! Forget action or excitement, who needs such silly garbage? Not me, that's for sure! Last time I played mario on the NES I was up all night sweating and shivering from the amount of intense action I experienced, so this is right up my alley! Anyways, sarcasm aside, does anyone else have a problem where your directional keys randomly stop responding while pressing them? It's really, really annoying when your char just stops dead mid jump for no reason. Then again why shouldn't the controls be frustrating, that kinda matches the entire game itself.