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ALL of my opponents seem to have better luck than me. The bat even made a 6X combo TWICE, whereas I couldn't even get past 5 in the FIRST 3 LEVELS. Coincidence? NO, make the luck factor 50/50, not 25/75.(You vs. AI) 2/5 mainly because of this. I dislike games with gameplay that sides with the AI.
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A possible way to balance the game would be to make counter block half of the damage that it returns, so it's not as effective as blocking damage as defend, but you can afford to use it even though the enemy has so much more health than you.
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Having beat the game several times, in retrospect, it's actually a good thing the boss is so hard. Having the last battle to be so unpredictable increases the replay value of the game. I've been playing this game for a week and I'm not bored yet cause it's still challenging! :-)
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Feedback from an industry perspective: Raise or remove the shop caps, being stuck on the last boss with 8k that I can't spend sucks. Have L pieces (that generate the bomb) give an Extra Turn bonus. Nerf the squid's attacks slightly, especially with such limited upgrade options. The game is good and I like the concept, but it does need rebalancing, especially as both sides share the same board which means you can't plan ahead (which'll frustrate anyone used to match-3 games).
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i do agree with the other users this could of used more animations and different music i hope they improve on the 2nd one or update this.
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I like having a time limit to make moves against an unforgiving opponent with 3 times my health and does consistently more damage.
These are the things I like about this game.
Please fix it.
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Oh that's super fair. First make it a luck based game, then make the final boss FULLY HEAL and more than DOUBLE his health? Very fair! At least you don't have to spend money on in-game content like it usually is with Mochigames.
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3 Strategic rules on your way to success in this game: ONE: Be lucky! TWO: Don't be unlucky! THREE: Don't have you opponent be lucky!
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i do agree this game is kinda luck based but u can try using defence blocks to protect u while u collect rage/hp try to make as much rainbows/bomb combos as possible i managed to get a bomb and then a rainbow straight in the same chain and beat the boss with 400% counter
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You get a 1 for making such a ridiculous boss. Honestly, him hitting me for 120 is fair? He gets a 4 combo and I'm dead.
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unlike everyone else i am not pissed that the final boss is so hard. thats why its called a FINAL BOSS. What i am pissed about is that EVERY level has the same soundtrack. That song gets real old real fast. But I put up with it expecting there to be at least different music for the final boss. there wasn't. I mean seriously the developer was too lazy to come up with some epic music to play after the squid becomes enraged at the final fight? What the f.......
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gg u fcked up game with last boss like so many other games do..why do you always have to fck up a game making something like in this case not rather hard but luck based.. gg
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I've seen a decent amount of games recently combining jewels and some other type of action to make a fun game. This is by far the worst. The basis of jewels is to make matches which promote other matches. If the game is going to have both sides using a jewels board the boards should be separate and by making matches on your board you might be able to influence your enemies board. As is this game is almost completely luck based which is very disappointing.
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I beat the final boss by having 100% defence and 124% counter. He had rage, and a rainbow bonus with wich he got 15 attack pieces in one turn.
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My favorite part was when I easily crushed the boss before the badges were added and now I can't beat him again. Oh wait, that part sucked.
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This was fun until the final boss...then fun and any sort of intelligence went running/suicide jumping right out the window. Seriously, if there was some way to put less than 1/5 I would. Why are you being so cruel? What is the purpose of making the final boss so impossible? I've wasted so much time getting to the boss, enjoying myself the whole way. Only to have my joy dashed on the rocks of the final boss. nerdrage :)
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The only thing i think is annoying about this game is that when there are no more to moves and they get shuffled. Its always me that does the last move. Giving the enemy a advantage everytime.
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The CPUs aren't too cautious about not attacking w/ defended & countering. I beat Woody(6th) b/c he SP'd me while I had 100% DEF & had just gottan a 432% Counter Combo; did 285 dmg FTW!
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the best strategy for this game:
1) have bunch of luck
2) hope your opponent wont have any luck
3) have bunch of luck
works every 100th time...
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I really liked the game, other than how horrible the RNG (Random Number Generator) can be against you. Such as when the computer gets 2/3/4 bonuses from taking 3 away. Just from new squares that appear at the top. Can't put it into words how frustrating that is.
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I think they should really do something about AI when an enemy pops his rage when I have 100% shield and 92% counter...
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@catpaw I think it adds more strategy, you have to think about what move your opponent might make, and there's strategy in denying him good combos as well as getting them for yourself.