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fun premise, but the unweighted RNG and harsh price increases leave you at the mercy of your luck when it comes to completing the game in a reasonable timeframe
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3 Stars. Not high quality but at least the premise of the game is what gets me and yea the joke about lootboxes is somewhat quite funny. I dig it.
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Completed everything in the game except for last game mode (12th, the game design thing). Including every option and 15 slots for said mode. Shows how annoying loot boxes really are. Perfect simulation.
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I think... I think the buttons for background are missing? And sometimes the buttons seem to glitch and not respond to clicks. I do love the silly framing of this game. (And thank you for adding the disable animation button. It's a cool as heck animation, but having the option to disable it after the first few times is nice.)
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I really like this game, the simplicity & execution of concept and the gameplay! For improvements I'd like a visual distinction what gameplay each piece of equipment belongs to - it can be a bit of a chore to find newly unlocked ones :)
Also the tutorial is a bit vague & incomplete, but I do believe that's an intentional part of the concept? The game's mostly pretty straightforward anyway.
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It should be that the higher your level, the better chance you have at getting new stuff. Or like 1/50 lootboxes are garunteed to get you a new item
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Can we get additional way of getting credit cards? It really hurts to unlock the last gameplays. For example for completing collections, equip limits, etc.
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Another Moczan idle game that doesn't run in an inactive tab on chrome. Kind of ruins the purpose of an idle game for me.
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Could use a 'next' button to cycle through the equip screen for each 'gameplay' type - tiresome to go back to the menu to pick the next one when you've bought a bunch of different loot boxes (or probably the 'everything' box - haven't got to that stage yet).
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Got all the things and 15/15 equips in all the games. I was really kinda hoping for something to mark full completion....
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Decent game for the concept. Could build more on it but I think you have it where you want it. The only real issue I have is that sometimes the game doesn't allow me to buy loot-boxes even though I have the currency for it. I have to refresh for it to work again. Had an odd occurrence where all of the first column of boxes couldn't be opened but the second and third could.
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Another idea would be tiered lootboxes. For X amount of Credit Cards, you get a regular box, for a few more you get rarer ones, and for a bunch more you can get the Legendary Epic Brobox "Limited Time Offer" 86% off Holiday Sale that at least guarantees a rarer item which would be nice for the end game.
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Game needs to be beatablein some way or another. Increasing lootbox costs without increasing odds of getting an unowned item makes the game drag out for much longer than it should. It gets its point across in 15 minutes, no reason to keep playing beyond 2 hours unless there's anything new introduced. Gameplay box should guarantee a certain amount of items (1 white, 1 blue and one purple or gold) considering it's supposed to represent a box you'd have bought with a credit card, it should be the "pay-to-win" box. You know what I mean? Since the game relies so heavily on luck, with the current mechanics, it needs a reset button to try to get 100%