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Felt the design was lacking. Too many levels seemed like they needed pixel perfect placement rather than actual solving of the puzzle.
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UGH I hate all the "instructions" that say "In Game" why is so hard to just rewrite the instructions, is it REALLY THAT HARD?
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good game but too many levels require precise, accurate placements of blocks in order to propel others, and thats simply frustrating
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Fun and challenging! I already want a sequel, or at least more levels :P
5/5, welcome done Mofunzone you've done it again!
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Is anyone else unable to pass 32? I mean, I've protected the two friendly ones, and killed the enemy, and it's not progressing.
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this game is pretty cool, but, that being said, no game is perfect, I mean, it does get quite difficult early on, with no tips on quite a few levels, I am forced to try and fail many many times, I like their idea of the game, I haven't seen any other game come up with something like this, 4/5 because you just do one thing, place and hope you get lucky.
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Descriptions would be good for the items, i had no idea what that purple circle with the inward arrows did until i went to the walk-through
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I quit playing when I would auto-lose on Level 26 within the first few seconds.. I guess the guy on the very left starts below the death threshold which means I can't do anything... I tried immediately dropping a pillar on the middle's balloon, but he didn't drop fast enough. I would get the 'Win in...' message down to 1 or 2 before losing.
It was fun until I got to that point, though.
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First, I find it hilarious that comment was rated one of the highest at -6 simply because most of the other comments were rated even lower XD
Second, it's mostly good, but there are a few kinks here and there where it's a little too difficult for the range elsewhere