Relive earth’s past when only Geo’s populated it :P A fun RPG game that’ll have you hooked until you complete it!
Instructions and controls are in-game.
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FigNewtons
Jan. 04, 2009
- It's really stupid how you have to buy keys to forward your quest, and that the monsters never give out enough gold.
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athrun
Jan. 03, 2009
- awesome!
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10narnia
Dec. 21, 2008
- nvr mind i think i got it
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10narnia
Dec. 21, 2008
- um...heh....
HOW DO U GET THE ROYAL SILVER RING!?!?!??!?!?!?!?!??!
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killerdingdingha
Dec. 18, 2008
- i like this game i thing it desrves a 100000000\5
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weirdguy
Dec. 13, 2008
- Overall, this is a two. If you fix up the game's existing issues (you can solve one of them, just give the player BOTH types of skills, and then let them decide which to play with through their skillpoint selection...which is ALSO stingy. Up it to like two or three points per level), it'd be a three. Flesh out the story, and it'd be a four. If you added more commands than "attack" and "use a skill that you can't recharge without the use of items that cost more money", plus made the starting dungeon larger than five rooms, then it'd be a five.
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weirdguy
Dec. 13, 2008
- Oh, right. Monsters are also quite stingy with the gold, and why is it that you have to buy keys which cost more than commodities? I shouldn't be forced to choose between supplies or ACTUALLY PROGRESSING.
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weirdguy
Dec. 13, 2008
- This game's got a few balance issues....mainly, what's the point of having both magic and special attack points if it's only worth it to stick with one type through the whole game? And why is the leveling curve so steep? The interface is well designed to an extent, but the game itself needs a bunch of work before it becomes something fun to play.
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Gchick
Dec. 06, 2008
- Is this a bug? In the town (after waking up) I click on some people, and can't read what they say, it dissapears right away.
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Gchick
Dec. 06, 2008
- And why am I level 10?
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