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Needs a boost in start mana for each of the max mana boos upgrades. Should be +base/max mana not just max mana. The reason for this comment is you can level your guys to 99 but its pretty much impossible to level them past 10 in a stage. And possibly a mana recovery boost as well
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Man this last boss is taking forever... Finally got him! @Et3rnalLengen64, hmmm maybe I'll try that. *win in 30 seconds* wtf?!?!
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For the boss speedruns, just summon as many shell shooters as you can. Don't even bother upgrading until you have a full set. Fly really close to the boss so the shots connect before they split for huge damage. If it doesn't touch damage you, then fly inside the boss.
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The guardian I upgraded the most was the Homing Shooter just for the healing. The other one was the Wide shooter and the Shell Shooter.
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Hahah for some reason this reminds me of Hitchhiker's Guide to the Galaxy. Maybe in the whale's fury he ate some planets before plummeting to the ground.
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I can confirm that nothing special happens at lvl 99 and that dismissing a guardian gives a full refund. Be sure to spend it before leaving the summon screen or you lose everything above your max mana.
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I really would prefer a different font for the numbers, it's cute but hard to read. At medium and low quality it's hard to distinguish between 5,6,8, and 9.
Neat game, and fun.
I kind of wish I could see the results of leveling guardians. It's neat when they get visible changes at levels 4 and 7 but I can't see what makes my level 70 wide shooter guardian worth spending a couple hours grinding for.
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LOL. Star Dude from JimmyDean Breakfast: Hey Whale Dude you look like your in a bad mood. Whale: Yeah Star: Have you had breakfast yet. I suggest you start your day with a Jimmy Dean Breakfast. Whale: I am hungry. *Eats Jimmy Dean guy instead*
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-1 star - no mute option or its to hard to find (context menu, M, esc or somthing under and "options" menu r the usual places) other then thats it's pretty good.
ideas for more summons
shield - moves to blocks attacks, upgrade to reflecting enemy attacks
stun - stuns hit target, upgrade to have AOE
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This game's upgrade system could use some balancing
No matter how much you shoot and eat you'll never have more than 1 level of upgrade's worth of mana, even after all the bonuses.
Also, (some types of) fishes should _really_ stick close to you, circling around like. If you want to encourage more tactical play and selection of party, fine, then have two layers, or have out-groups, or, heck, even have them just jump in the best place for themselves by their type... but at least make the party useful. |:
Also, maybe you could have the fishes be stunned when they're hit, and do a little damage to what hit them, knock it back a little, and flash for a few seconds where they can't fire. That would remove the need for the slow recharge while still giving the player a little bit of a buffer... but it would also let the player's attacks be messed with, so you'd have to balance it to keep it fun. That's something the maker of this game is pretty good at, though, so I have hope for this.
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Harmony Keeper
Created by:mofunzone
Rating:
Currently 0.0/5 Stars.12345(Avg: 3.77)Click star to add your rating.
Published:2010-08-30
Game Plays:141,878
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Description
Play as a Harmony Keeper, and bring balance to the universe and space by eating extra planets and stars, of course there are baddies who will want to stop you.
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OMG!!!!!!!!
Harmony Keeper
Created by:
mofunzone
Rate this game:
Currently 0.0/5 Stars.12345
(Avg: 3.77)
141,370 plays
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1,337 Favorited
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DESCRIPTION
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What's the point of the save button if it already saves automatically at the menu?!
This game has a bunch of stupid flaws.
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needs a survival mode. As stated, you rarely get a gun past lvl 5-10. The last planet taking a long time sucks, but I understand the reason behind it. You can go through the last boss and right to the planet without damage.