Under rating threshold (hideshow)
Funny Game,
could use much more lvls and only 1 skillpoint per lvl up. so that the journay and lvl up would be longer. Also make guardians stay over lvl, actually the possibility to make them 99 without doing any boring grinding. Challanges are good and some ar really tough.
Under rating threshold (hideshow)
tell me if this now sounds stupid in the desc:
Play as a HARMONY KEEPER bring balance to the universe and space (by) eating extra planets and stars fyi there are BADDIES WHO WANT YOU
Under rating threshold (hideshow)
great game just needs cosmetic touches and badges. 4.5/5 (since kongregate doesn't give that option i rounded up to 5/5)
Under rating threshold (hideshow)
ok either my computer is hacked or srgat has found a way to play the game at the same time as me because theres antonter one of me except it says srgat above it. freaky right
Under rating threshold (hideshow)
Needs a boost in start mana for each of the max mana boos upgrades. Should be +base/max mana not just max mana. The reason for this comment is you can level your guys to 99 but its pretty much impossible to level them past 10 in a stage. And possibly a mana recovery boost as well
Under rating threshold (hideshow)
Man this last boss is taking forever... Finally got him! @Et3rnalLengen64, hmmm maybe I'll try that. *win in 30 seconds* wtf?!?!
Under rating threshold (hideshow)
For the boss speedruns, just summon as many shell shooters as you can. Don't even bother upgrading until you have a full set. Fly really close to the boss so the shots connect before they split for huge damage. If it doesn't touch damage you, then fly inside the boss.
Under rating threshold (hideshow)
The guardian I upgraded the most was the Homing Shooter just for the healing. The other one was the Wide shooter and the Shell Shooter.
Under rating threshold (hideshow)
Hahah for some reason this reminds me of Hitchhiker's Guide to the Galaxy. Maybe in the whale's fury he ate some planets before plummeting to the ground.
Under rating threshold (hideshow)
I can confirm that nothing special happens at lvl 99 and that dismissing a guardian gives a full refund. Be sure to spend it before leaving the summon screen or you lose everything above your max mana.
Under rating threshold (hideshow)
I really would prefer a different font for the numbers, it's cute but hard to read. At medium and low quality it's hard to distinguish between 5,6,8, and 9.
Neat game, and fun.
I kind of wish I could see the results of leveling guardians. It's neat when they get visible changes at levels 4 and 7 but I can't see what makes my level 70 wide shooter guardian worth spending a couple hours grinding for.
Under rating threshold (hideshow)
LOL. Star Dude from JimmyDean Breakfast: Hey Whale Dude you look like your in a bad mood. Whale: Yeah Star: Have you had breakfast yet. I suggest you start your day with a Jimmy Dean Breakfast. Whale: I am hungry. *Eats Jimmy Dean guy instead*
Under rating threshold (hideshow)
-1 star - no mute option or its to hard to find (context menu, M, esc or somthing under and "options" menu r the usual places) other then thats it's pretty good.
ideas for more summons
shield - moves to blocks attacks, upgrade to reflecting enemy attacks
stun - stuns hit target, upgrade to have AOE
Under rating threshold (hideshow)
This game's upgrade system could use some balancing
No matter how much you shoot and eat you'll never have more than 1 level of upgrade's worth of mana, even after all the bonuses.
Also, (some types of) fishes should _really_ stick close to you, circling around like. If you want to encourage more tactical play and selection of party, fine, then have two layers, or have out-groups, or, heck, even have them just jump in the best place for themselves by their type... but at least make the party useful. |:
Also, maybe you could have the fishes be stunned when they're hit, and do a little damage to what hit them, knock it back a little, and flash for a few seconds where they can't fire. That would remove the need for the slow recharge while still giving the player a little bit of a buffer... but it would also let the player's attacks be messed with, so you'd have to balance it to keep it fun. That's something the maker of this game is pretty good at, though, so I have hope for this.