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Fun game to pass some time, but lacking in a good backstory.Would love to see a sequel with a story quest or something like that.
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You should be able to control clumps of soilders at a time, so you can direct them in certain directions to better annihilate the enemy!
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The strategy to winning is to use newbies until you use up all your supply
then you will switch to zombies until you once again use up all your supply then, switch to ninjas and once those use up all your supply then switch to heavy swordsman, by now you will have won the battle
(not guaranteed)
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Really enjoyed playing the game. It does get stale though once you figure out how to optimize the income per turn and still beat the computers units. It would be good if it had a campaign that you bought and upgraded the units. It might also be fun in the skirmish mode if the units you got were randomized so you didn't always have the same units as the computer. Say get 2 of the first 3 unit types, 2 of the next 3 and so on. You could also vary the terrain across the map to benefit different units. Finally, needs more types of ranged units, or secondary throwing weapons on some of the units for when they all pile up behind each other. Lots of potential in the game, but needs some variations to make it replayable. 4/5who thinks they should make a second one click on the + if u agree
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so each unit is vary weak to another, here are the ones I see
samurai>ninja swordsman>samurai heavy swords man> anything low hp and attack mage>monk>vampire>mage immortal>heavy sword man or similar and samurai iron knight>immortal
any units not here are ether so weak its not worth talking about or so OP they they over power a lot of units like the high lord or dread lord
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Love this game, I wish you could somehow move your units, or let them move themselves. It gets silly or downright frustrating watching two Newbies charge for Immortals whenever 50 Samurai are behind them.