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Update: Bandito, I tried that boss with this spec and it was easy; 20str, 40spirit, 15wis, 5luck, dest1, destr1, shads1, pierce1, splsh8, rcv1, crit 8, dodge1, bsrk1, orb mastery 10.
Max spirit and max orb mastery means 5 high dmg dealing orbs
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Mhyque, though it did in the original, Strength does not affect orb damage. Spirit does. Strength sayas it improves health and health regen but health regen is so slow in this game it's not worthwhile.(+1.....+1......+1......Health Bar:156/340)
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Also >> the hp and mp limits are too short, and change the orb that we can buy in "secondary orb" which also execute the technique that the principal orb use... x)
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YAY IT'S NOIDZOR 2! ā„ So far so good, at first glance it's everything i was hoping for -- but now I'm wondering how to turn off the music and save the game... =/
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the healing squares are just annoying. brutally stupid and tedious. would have helped to know the first 2 destruction skills are the only ones worth powering up. that and splash mebbe
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Pretty nice but two problems right off the bat. 1) Don't know why games that start off immediately by putting the player on the defensive require a mouse action (for the menu) followed immediately by keyboard controls. 2) Why can't we find out what the powerups do before we buy them!?
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figured out a great way to get health and stuff back get rid of any offensive blocks then use destruction and dont touch the ball then just do something else and when you come back you will have your health back
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hitting the healing blocks with destruction and destruction revokw real fast it will kill the block before it can heal
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rofl i menaged to get passed the healers but and the boss after that but.. at one point game just blocks.
i cleared the lvl and its not letting me go to next...
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This game seems to be more of a relaxation game more than anything. So for the people who are complaining about it being boring, just keep in mind that relaxation games are not supposed to be any type of stimulation. The music is soothing, and the game play is slower than the fast paced, stimulating games that everyone seems to have thought that this was going to be. For a soothing and all around relaxing game, i give a 5/5.
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It's like an MC Hammer minotaur. The game is fun if you sing "U Can't Touch This" as you move the minotaur around. Then again, I guess any game is fun if you sing "U Can't Touch This" as you play.
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So, I see what everyone has been complaining about. I just hit a level with 2 healing blocks set with two resurrection blocks in a square. It's not so much that it's hard as that I could leave my computer and come back tomorrow and have about as good a chance of beating this as if I just sat right here and worked at it. Not entertaining.
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I dont get why ppl like the first one better then this. I think this one is alot better, it has a save option and the art and animation is a improvement. I think this is a good game.
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for some reason, the mofunzone intro reminds me of Ahmish people.
anyone who flames this comment deserves a beating
Because the Ahmish don't use computers
I win.
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like the game but a few things annoyed me
the recovery boxes become tedious
health not restarted at the start of a new level is annoying
not being able to continue after dieing is also annoying, because of this most people wont play it again after they die the first time (who wants to replay the 10 levels that they just beat)
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I know this is almost a year late... but the 2 heal 2 build stage isnt impossible. To do it i had 15/39/27/15 as stats with 3 destruction, 3 destruction revoke, 10 shadows, 10 orb mastery, 6 peirce, 1 crit, 1 splash. the rest of the abilities are irrelvent. To win release shadows [itll help slow recovery] then wait for the main orb to hit a block. immediately fire destruction then destruction revoke then peirce and the block will likely die [this may take several tries]. greater destruction levels wouldve made this easier, but its doable.
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I really like that game, even though it has some bugs. I've completed it 3 or 4 times. Healing blocks are really hard to beat, my strategy was to use skill number 1 to send orb up and then after it touched blocks, use skill 2 to pull orb instantly to deal more damage.
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My problem was with the first boss, since putting all your points on offensive powers will cripple your health and you need to concentrate for a long time. The last two impossible badges i have gotten were better...
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I feel cheated by this game. The level with the two healing blocks is dis-proportionally difficult. I'm sure it can be done, but not mid-way through the game. 1/5, because in the end, I really hated it.