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One of the later levels doesn't appear to work. it's the one with the 4 vertical columns of immune blocks with 2 columns of normal ones that touch the ground on either edge of the level (it's a little ways after that ridiculous level with the healing/building blocks. I'd recommend trying to max out spirit fairly quickly; that made the level fairly easy). When you complete the level it just sits there and doesn't move on. I'm not sure if this is only happening to me, but it's happened to me twice now in 2 separate games.
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Needs a pause button for when my children start demanding my attention. Even if it means hiding the game board while I'm away.
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3/5. good game, and would be 5/5, IF HEALTH WENT BACK TO FULL AFTER EVERY LEVEL. That is the only reason, in my opinion, that the game is not 5 *s. Fix that, and it will be a fav.
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Ok, everything went nice, and then - 2 healing blocks and 2 building blocks, no way you can beat this. Even with max crit and splash and ping-ponging it about 10 times on the heal block its impossible to destroy.
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I love this game style, and you took it to a whole new level!
I could deal with two buttons on the first game, but it's harder with 6, so I tried to click on the icons like in other action games! It might be a nice option for an update or sequel, right?
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For people complaining about full health after rounds, just find a way to heal before winning the round.... I destroy all blocks that shoot then go to a side of the screen where the servant may not shoot the blocks (the servant does not leave you, he keeps shooting close to where you are) then I call the orb with revoke and use destruction, so the orb keeps bouncing straight and does not hit anything... When youre fully healed, move on.
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some advice for people who hate healers:
learn to use the desruction power to move the orb in the direction you want it to and make a blast
if the healer is behind some blocks:
blast through them with destruction
to prepare for healers:
start by maxing strength and regen (to prevent damage from what the healers usualy heal)
once regen is done max orb mastery
then once strength is done master wisdom
with those traits you should be able to handle the healers
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I really like this game! It's fun, and I found it again after many years. The only reason I don't rate 5/5 is because health doesn't restore after every level. This creates an interesting mechanic, but when hp regenerates at 0.5/second and I have taken 240 damage, it takes WAY to long to heal. I would play an idle game if I wanted to do something else while the game runs. 3/5 because it's just that annoying.
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Yeah, I played this game quite a long time ago. Upon starting it again, I thought to myself "Wasn't there, like, some absurd level where there were a few blocks that were almost impossible to kill or something, and I literally had to restart the game the last time in order to get enough attack to beat it? Maybe my mind is making things up...". Well then upon coming up to the level vice is talking about it all suddenly came back to me all too clearly. Right now I'm just toying with whether or not I'm going to severely knock the score down specifically for the dev putting in such an unbelievably dumb-shit level...
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more than enough control opaopa. at any time u can influence the ball up or at the exact direction -> toward u & you control its next direction breakout style. the #5Laserbeam i kinda .. disagree with >_<
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Also, I think that the slow regen and no full heal makes the game a lot harder but also makes it better, just watch out and dash to dodge bullets... I think that forcing you to pay a lot of attention because of the slow life regen was a great adittion to the game... 5/5
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Incredible arkanoid clone. I loved it. Interesting gameplay. Cool upgrade system for more gameply styles. There are easy ways and hard ways to bweat this. It has bosses! Cool music, nice graphics. What can i say? 5/5!
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with each new level, you should start with max health and mana, after awhile u end up starting of with 20 or lower health cause is doesnt regen fast enough
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Not healing at all in between levels is pretty lame. Even a small amount healed would make the game a lot more playable.
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Giving it a 2/5 due to the healing blocks being insane, and by the time you find out you have to redo the whole game to get a "perfect build" cuz there's no reset button. In all honesty a game shouldn't require ONE specific build just to be playable, needs fixing, badly >_>
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I guess there's not much more I can add, that hasn't already been said. The game is awesome, but... Health should be full at the beginning of each level, the game needs a pause button, there needs to be a button for resetting stat and skill points, and the healing blocks need to not be so quick with the healing. + this comment to keep it up top, please.
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could be soo much better upgrade wise, the healing blocks are stupid. theres a level where 2 are healing a block making block. it made me quit the game. There was just no possible way to damage it fast enough.
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Healing blocks are pretty much the hardest part of this, and they can't actually kill you. Any game that you can leave unpaused and walk away without worrying about dying needs some tweaking.
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uhhh 2 revive blocks mixed with 2 healing blocks with a shit ton of blocks surrounding them? REALLY? im not even gonna bother, im done at this point
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I find 1 skill on splash to be the most effective usage. Maxing spirit produces the most damage output when combined with splash and 4 shadows balls. The hp is low however invincibility is quite useful especially when u have around 15-20 wisdom. Then mp regen so fast u wish skill were on faster cooldown. An alternative is to max strength and wait for ur hp to regenerate before killing the last few blocks, so next lv ur back at full health.
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Why doesn't it heal between rounds? Shouldn't there be some way to do this, even if it was an upgrade? i end up getting it down to one block, and just leaving it alone for an hour to rebuild health. Just stupid.
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I like the game, but I think you needed to play test a few of the levels. In particular the level with the 2x2 builder/healer combination. At least make it so that healing blocks can't be healed, or any level like that is impossible.
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I've found the best way to invest points is: max out wisdom (40), then start maxing strenght. I get 10 dodge early, but before that I get 1 point in almost every passive, and 4 points in destruction. Wipe looks like a useful skill on later levels.
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It is POSSIBLE to beat the level with 2 healers and 2 builders.
You need to hit 1 when the ball it over a builder to get a big explosion, then as soon as it hits hit 2 to pull it down towards you again. then hope the ball come back fast enough so you can do it again.
Repeat for each block
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Pretty good game and concept. Like the powers. But the bosses have WAY too much health. They should be a short challenge, not a marathon. 4/5
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That's a good strategy, Nightmare728, but if there's a riskfree way of restoring your health, why not just let the player start with full health? The only difference would be that players wouldn't have to wait for a few minutes after every level while their health ticks up.
It's an interesting concept for a game, but I don't feel like I have enough control over my primary weapon for it to really be great.
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@jodybrai i agree, i mean seriously hear i am sitting looking at the last healing block doing nothing but regen heh wow man just wow, needs some sort of cash maybe? to buy health and mana? i mean you can still regen it, but why would anyone wait after that at least.
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There's a lot of complaints about health regen or healing or whatever as a big fix... but the real issue is that health doesn't recover between rounds. Health regen feels about right for during a round, offering a reasonable amount of danger from the enemies without seeming too hard or too easy. But since it doesn't recover fast enough for you to fully heal without doing some stupid trick like destruction in an empty space with one block left and walking away from the computer... then harder waves can simply end you through attrition, which is un-fun. Full healing between waves would go a long way towards fixing this.