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captain snipers rule, love the upgrades on robots but to have more options on the talent tree would be nice,.. such as upgrading your energy fill rate.. just an idea that hopefully you consider for us.. the fans. +THIS +
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you should be able to build generators to generate power faster. but put a limit to like 2 or something. it would help alot
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why cant we just have a normal scroller at the bottom of the screen insted of the really annoying scroll system he has put in the game? plz +1 so the maker of the game can see this.
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The game's not bad, it kept my attention for some time until that is I stopped receiving 'talent points'. From then on everything just became more redundant and my interest waned. If there's and end to this game I'm not hanging around to find it.
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Could use some more variation in the maps, sniper's are more useful then others because of the distance between bases and the hills make excellent sniper spots. I suggest some maps with less distance between bases and maps made up of closely spaced hills, would make the shotgun much more attractive I don't usually grab one.
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Strategy ? where ? it seems you just have to click on updates over and over and wait for... em... the "level completed" panel.
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I think I got some sort of motion sickness from the camera... what is the cameraman stuck on a treadmill? Anyway... Nice idea for a game but badly executed, in my opinion anyway.
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Upgraded times are false. A level 5 spray gun says it's suppose to produce every 17 seconds, but actually produces a level slower (20 seconds). Same as a level 5 sniper, it's suppose to be 22 seconds but actually produces at 27 seconds. Those are the only 2 guns i've tested so far.
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Nice concept but you made some major UI mistakes because you thought it'd be cool and streamlined. Having the icons move around when you are ready to click on them is quite stupid; I accidentally clicked the wrong item several times because of this. You should be able to have a combo button to spawn two items together so you don't have to time the items drops just right. You should've have the autoscroll back to the base to spawn guys - I want to watch the action not the countdown on my weapons and where guys are so I can spawn my weapons right.
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Bug: It seems to save what level you're on when you start the next level, not when you complete the previous one. If you beat a level then close your browser on the screen with the "next level" button, the game doesn't store that you beat the level.
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Good game but why no ending scene??? If you're going to put a story but no ending scene then it makes beating the game pretty unsatisfying.
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Heres a good custom. get assasin upgrades (The offensive upgrades) and sniper, they will walk into your head and boom! also good long range and it will take a while to die
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I could have given this game a 5 out of 5 but the camera issues let it down in a harsh way and I have had a lot of issues in not being able to keep or get up grades per battle and I am currently stuck on a level and un-able to advance to the next level even though I have now beat level 3/5 two times :(
If these problems get fixed I think this game could be a 5 out of 5 stars game.
I really liked the smooth game play and the attention to detail on music, graphics and colors.
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I don't think the camera is too bad but the levels get really long in later stages and slightly repetetive. It's still a good game though, great concept. 4/5
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Pretty good game. The scrolling is annoying, the recharge time is longer than it says, and I don't know if anyone else is having a problem with the after battle upgrades no keeping your points after you get more.
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First of all it is clear as day there was a lot of work put into this and for that props to you sir, graphics are very appealing and not tiring as in some games. But, the game itself is just boring, wait - click - wait - click - more wait - more clicking... And it drags on until one side wins. Plus the goals for stages are just optional, you can win any map by simply destroying enemy base, when that is not a goal, enemy base should be invulnerable - Build 3 Capitan Acid Gunners - screw this, build random shit, kill the base you will win anyways. Insane difficulty is actually easier then easy, cause at that point you can be quite nicely developed and the strategy does not change.
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One thing. Please change out the weapons/armor auto stack. I HATE when I try to click special armor and then it switches with something and then I get a 3 tier armor + sniper when I meant to click special armor + the corrosive gun.
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I wish you could stop your men from moving and then send out a massive force. I wish their was a two times speed also.
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game is awesome levels get annoying when hard but thats just the game but THAT THING WHERE U CANT SCROLL YOUR OWN IS VERY AGGRAVATING
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Getting my ass kicked again and again and again by enemy snipers standing on the hill. And again, and again, and again.
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Add a upgrade that allows you to manufacture Juggernauts, so you can make i.g; A Frost Juggernaut, other than that, this is a very good game.
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Needs some more strategy. It's quite pretty though. Also, I don't think "rocket-salve" means what you think it means... though that would be a pretty bad-ass name for a salve.
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It's quite annoying that the weapons and armor rotate when they are ready, sometimes making you click the wrong gear to deploy.
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yeah the auto scroll is a tad annoying, not being able to fully prepare for whats coming since you can only see to the front lines but the collecting heads thing is doing my head in cause all the heads roll downhill, away from me ;_;
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gets monotonous. just grind the crap out of every level and get to the end. It was fun, but only for the first two worlds..
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Good game, but it fails to tell about some important mechanics of the game, such as increased damage as the match goes on, etc. Also the shift of the crates is really annoying, it literally breaks my combo of armor and weapon because of the sudden change
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Need a little more control over your troops like target preference and attack and retreat. My bots get all the way to the enemy base and get mowed down by there troops cause there more focused on the base the the guys shooting at them.