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I would have given a rating of only three (solid gameplay but far too frustrating at parts. As in, difficult but more annoying that rewarding), but there's this theme of 'The moral path versus the easy one', that in my opinion is mechanically is one of the best representations of morality in games that I've seen yet.
So four stars, well done.
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Nice idea, but would like to see a quicker way to change skills as mentioned by others, and the hit detection seems to be VERY poor. I had a few times (particularly past lvl 35) where after it paused for my death I could see a space at least half the character wide between me and the spike that supposedly killed me.
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for evrywone that is stuck on lvl 14 heres a hint: when you hang on the sealing you can levitate in the air when going left or right
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Was enjoying this, until Level 25, which appears to be impossible. Shame, as it's a lot of fun, otherwise. Walkthrough?
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For those who realizes the creators hard work and effort into the game you might know that the music is relaxing while you try to solve each level in your head... great game 5/5.... you guys also must know in order for them to make another game or chang one that they made already they need you guys to rate 5/5!!!
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@jimjak In order to solve level 14 you need to jump under the block the flower rests on by levitating under it then jumping.Then double jump and you should get to it.
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Mostly disappointed, I thought as you go along the levels will transform in more and more of a puzzle, instead it's just a matter of "see if you can make this increasingly tighter and more frustrating jumps", with controls that are anything but smooth.
3/5, looks beautiful, the skill choice feature is a nice thing to have even though is very poorly integrated in the game's interface.
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I'm completely stuck on level 31. I can't get to the flower on the right, the one farther from the right wall. HELP PLEASE
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@ Lucialucia123
You levitate by reading the directions. In other words, you simply walk off the edge of a block and you'll automatically levitate Indiana Jones style so long as you have it as one of your active skills. It's a novel game play technique.
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The levitating's wonky. Sometimes I can't levitate at all, and other times I don't even press space but am levitating at the end of a jump. Pretty fun game aside from that.
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Platformers need to learn that it isn't fun to have an entire row of spikes after half a level and you need to be pixel-perfect to get through, otherwise restart level.
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++++++++++++++++++++++++++++++++++++++++
w000000ttttttt, i just got myself into a brick!!!!!
cant move -.- glitch.
if you dont wanna choose your skills tick the thing that says:select skill automatically
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The game has a huge problem with sticky keys. Almost all the deaths in my game came from Stu moving into deathblocks right next to start. Most of the rest came from him continuing to jump after letting go of the jump button or continuing to walk after letting go of the move button.
Secondly is hit detection. The blocks seem to have a radius of instant pointy death far bigger than what they look like, as shown by Stu keeling over with clear, visible gaps between him and the block. Those two problems really pull down an otherwise fun game.
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For level 14, levitate below the upper right block ( the one with the flower ), jump to stick and then levitate straight to the left. The spikes won't touch you.
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"Stick to ceiling" should probably be a different command from "jump" so that you don't have the non-sticking issue after level 23. That way, you can toggle stickiness on and off with a single button.
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@tanaerian that's probably because your levitate is turned off. with the up-key, you stick, but if you release it without levitate, you fall down