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so when you are at the second shop with the smiling woman shopkeeper interact with her and in the lower left corner of the buy window where there is small heart shape, that what you click then you can access the secret shop. enjoy
:D
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Extremely buggy, and the insanely slow response time for the jump made the horse part almost impossible for me to get through.
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Lucky Tower is fun and has it's own charm, which is very rare these days. But I still have my gripes. There's no audio options and you can't skip dialogue if you read fast. Forest running was good, but the second half could do without the foreground obstruction. I also encountered a second map, but I have no idea how that was caused, though it didn't hinder my game. But still, 5/5. Why? Mick. Lauer.
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Lucky Tower 1 was deliberately arbitrary and luck-based, while secretly giving you some control to make it not too annoying. Lucky Tower 2 tries to be a standard game, but actually is about as arbitrary as the first one. See, the first one is nice because it's not trying to be fair, it's trying to be silly. Lucky Tower 2 isn't bad, it's just that once you try to make it serious all the quirks in the game start feeling annoying because they don't fit.
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Whoever thought it would be a good idea to have trees blocking your view in the foreground during the horse ride needs to be slashy slashy'd.
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Compiled a list of what the alchemist's stuff does.
Ingreds:
Laurel: Hat.
Jar of Batwings: Places diamond teeth in the 2 top middle spots, destroys all other teeth. Useful if timed correctly.
Dried Fennel: Nothing, you just eat it.
Resin: Quest item.
Fossil: Dude ATE that thing? XD
Thistle: See Dried Fennel.
Potions:
TOD: Kills.
Amalgam Esther: Replaces a white tooth w/ a diamond one or creates a golden tooth.
Human Blood: :3
Mystery Bottle: Turns your skin green for awhile.
Frog Vomit: Dude makes funny faces for awhile.
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As a trained RPG Player, it is my duty to visit all the unnecessary "Extra" rooms and places before I complete the main mission.
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im stuck on the part past the goblins with crystal swords and you have to jump on the fish! I dont know what to do with the pedestal thing and i dont want to restart! PLEASE HELP!
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I've run into a glitch. In the fistfight with the man whose name I forget, I punched him through the wall and he got stuck. The punch air whiff sound effect is continuously repeating, and I couldn't leave the room. Upon refreshing the page, I initiated the fight again and he immediately disappeared into the wall again and I was again stuck. Just something to note.
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uhm found a bug... at the "fist fight" in the second town you can push your opponent to the wall then if you deliver 1 blow he will fall offscreen. This will force you to restart the browser and you will be unable to complete that "quest" unless you delete the save.
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So in the transition from town 1 to town 2, the guy just ... floats on his horse? And maybe five minutes, these ogres showed up, I couldn't dodge them, died, and now it's reloaded and the ogres are on screen and they .. float off? 2 minutes later, the minigame ends and I'm in the new town.
I think that went awry.
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I'm in the second town, trying to fight the first guy. I pushed him to the right and punched him once - now he's offscreen whenever I restart the fight, and I can't hurt him. Is there a fix to be had?