Under rating threshold (hideshow)
Still can't figure out why sometimes you can move things freely with your tongue and other times they hardly move at all... and i was a physics major. It just isn't logical.
Under rating threshold (hideshow)
Fun game but for me the controls do not work so smoothly as for others. In all I do like the gameplay, the concept and the graphics. But I would like a way to see what I have to beat (time, clicks...) in order to get the best score. Just helps to make it feel less random when u are trying to go for top reward. Much obliged for the game :).
Under rating threshold (hideshow)
One day, the Vault Dweller, the Chosen One, The Courier or The Lone Wanderer just decided to go on vacancy. There was a frog to kill the remaining dangers of the world. There was a frog there, to make Fallout complete. Mutant Frog was his name.
Introduction to Frogout.
Under rating threshold (hideshow)
When zombie flies infested the whole world, determinated whole human race there was a savior. FROGY!
On cinemas. Now on 3D
Under rating threshold (hideshow)
You beat that post apocalyptic dead horse. You BEAT IT good until through some quantum physic manner it manages to find a way to die a second time.
Under rating threshold (hideshow)
The blood-crazed flies kind of make sense to me. I can almost get my head around why the frog also wants to pick up coins. But I can't for the life of me figure out how this frog has a better dental plan than some people.
Under rating threshold (hideshow)
One suggestion I didn't make in my review that would make this game 10/5 is changing the space-to-jump mechanic. Being able to hit space should auto-jump in the direction you're aiming with the amount of power based on the distance the mouse is from your frog. (As though you clicked the frog, dragged to where the mouse is, and let go.) Not sure if this would be hard to implement but it'd give the controls just a little bit faster/more precise feel instead of having to hold it down for whatever time and try to time the release time perfectly. Maybe you could have a toggle option for people that want the bar to charge or people that want instant-jumps. I realize this is a very small "flaw" in the jumping system since you really only have to hold space for half a second for full power, but this gives you a very small window of time to release if you DON'T want a full-power jump, and when every second counts those half-seconds add up.
Under rating threshold (hideshow)
Very nice, fun, easy to play but difficult to master. Gold on every level, all achievements (even though once I did EVERYTHING I had to go let a fly kill me because I never died to a fly once in the whole game! Just so I could get the last reward... XD) I like that the bottlecaps add time but they're not needed to get a gold on a level, since sometimes getting a cap takes more time then it gives you. 5/5 Would play again and/or a sequel!