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The last level, the 50x50 is quite annoying, considering there can be more than one solution for one part(s) of the puzzle, but a great idea none the less.
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As was the case with the first Picma, there is a colourblindness issue in this one. The different shades of brown/green/whatever are extremely difficult to distinguish between as a red-green colourblind. This makes certain levels practically unsolvable for me (and for others with the same deficiency as mine).
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"Logic"? There is no logic behind any of these. Most of it is blind guesswork. There are multiple solutions to most of these puzzles, but only one of them is right. I'd say that's a pretty large failure on the designer's part.
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This is surely a game whose idea was inspired by minesweeper, in a good way though. A randomly generated puzzle just like minesweeper would be great.
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I have been a long-time fan of the original Picma; it is one of my favorite "Color By Numbers" games made. I was beyond excited to see this new, yet different, version, and it has been a real treat to play.
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Reasonable implementation, but I've played much better. The colors detract from the readability of the puzzles. And personally I find that clicking repeatedly on a square to cycle through options is nicer than having to shift-click, or click elsewhere.
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JayIsGames needs to put up a walkthrough for the Kongregate version in addition to the JayIsGames version. The different versions both have different last levels, and I have like 90% of the Kongregate last level done and I'm stuck.