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it would be nice is there was a "?" marker for suspected shaded squares. this way you could work through an area and then go over it properly when you're happy with it.
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I wish there were move zoom levels; the way it's set up either makes it a little too small or too big to show the whole puzzle.
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5/5 excellent game. Unfortunately the last two levels were disappointingly easy, especially the last one. Still, great game.
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The pause button does nothing? When you return, the timer shoots up, discounting the time you were paused. Why bother?
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hint: if you are confused by the multycolor maps, put a cross on the numbers of the opposite color, you may find a path
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Besides using Ctrl + Mouse and the pan button to scroll around, you can also use WASD keys. This is helpful if you only want to change what you can view by only one row or column.
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More like consider disabling sticky keys and the like if you don't plan on using them, and lol kids game, seems like somebody's never heard of picross/pictogram and stopped at the tutorial.
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Would you like to turn Sticky Keys on? Would you like to turn Sticky Keys on? Would you like to turn Sticky Keys on? Would you like to turn Sticky Keys on? Would you like to turn Sticky Keys on?
Consider avoiding shift+click in the future.
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@denniboy10, I recognize this music from another game, "Talesworth Adventure: The Lost Artifacts" here on kong. Seems the author(s) of both games are different so perhaps the music was sourced from elsewhere.
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I love picma! But the only issue I have with this one is the one hint per puzzle. Can it be like the first game and reappear after 3 minutes?
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I swear I've heard this music before. What is it?
And do I recognize it from somewhere else, or just from another Picma game? It sounds like RPG music...
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Good game, enjoyed all the puzzles except the last one; far too easy! I saw 50x50 and thought it might be hard but most of it is filling in 9's then patching in the odd corner... could have just used the paint bucket tool and it wouldn't have come out too badly..
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fun game but why not get more badges out of it instead of going straight to hard from easy make journeyman levels medium expert hard and master impossible or something like that would be nice