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I don't know if I'm the only one having this problem, but I've been working on the master level puzzles and it keep giving me issues. I finish a puzzle and all the parameters have been met, but the puzzle doesn't go to the end screen and I don't get completion credit. The only way I've gotten it to work is to go back and redo the puzzle which can be frustrating when you've spent time doing it once already.
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I absolutely love these kinds of puzzles. One request--can you please please change the cursor? The design is nice, but it's huge and distracting and it's hard to get just the thin tip in the right position. I think the graphics overall are a bit overdesigned. Also, agree with the comment saying that the numbers need to always be visible. I love the idea and the general look, it just needs to be cleaned up I think.
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Jorneyman 12 and Grandmaster 2 told me that I am partially color-blind, never understood it before, but I can hardly distigush brown figures from violet there, though I can distinguish squares :(
Also I have trouble with big levels since they fit the screen pretty bad (unlike picma squred where big levels aren't problem since you don't need to see whole row/column), and lens is not helping much. Still, I love the game and return again and again. 5/5
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WHY, just WHY not leave enough space near the frame so the numbers could fit. I HATED it when the numbers pop up only when I'm on the related column/row. Yes, good game concept but that has nothing to do with this specific game. It's sad that the graphics and shapes are actually cool and the number and difficulty level of the puzzles are pretty satisfying, because it's still unbearable to me.
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yeaah there really are some bug with lighted/shaded numbers and of course it happens when you are on a 30x30 and more puzzle :S
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there should be better contrast between some colors and definitely a full screen mode. Apart from that it's a great addicting puzzle game :-)
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If you completely filled a row in what if mode, the numbers grey out. if you discard it, the grey number wont turn back until you manipulate that row again. just a minor thingthough
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odd....when i click all squares without changing colors manually, the colors somehow change and the blocks are always correct.
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The 50x50 puzzle is in fact not solvable by logic alone. There is an ambiguous area where the 9th and 10th rows intersect the 18th, 19th, 21st and 22nd columns. There are 2 possibilities there that both fit the numbers perfectly, but only one counts as the right solution, so you have to either figure out the answer intuitively based on what looks right, or just guess.
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I relly like that - used to do loads in printed version. The game has some major annoying flaws.
Sometimes the numbers do not fade away even if the box has been coloured (and both sides have been crossed out) - which made me make mistakes. It would be useful to have a possibility of fullscreen as numbers were illigible on top of the coloured boxes, or dissapeared in the row wasnt highlighted - again without that clarity I made annoying mistakes.
And the last thing- badges would add great value to the fun.
I like that game, hope the next version will be improved :)
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It took me a year to find the little thing at the bottom left corner that let's you play out a solution and have the option to discard everything you just did if it doesn't work. That would have been nice to know....
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Needs a full screen option, bit of a pain to squint at the numbers in full view on the big ones. My nrain can't handle zooming in! lol. Otherwise a really nice version of nonograms. Cheers.
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sometimes the game indicates the numbers wrong...... the 'clockwork gizmo' took me 1:32:50, cuz i had to guess where had i left 1 square unmarked.... n then turned out that it was marked in fact, n when it was finished, it turned black again. And it was NOT the first time, 'sunflower' does the same. Still, its a good game, altough it would need some revision.
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I believe that the last puzzle DOES, in fact, have two answers. The gryphon's back ear can have the two components of it switched (i.e. BBBXX;XXBBB or XXBBB;BBBXX, where B is a black square, X is an empty square and ; is the line break for the subsection to which I am referring). Can anyone inform me of why I am wrong, if I am wrong?
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I just realized that there are articles on the paper on the title and options screen. It's actually interesting. Fascinating how much atmosphere you can create with just a few well-chosen words.
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Great little puzzle game, love the mechanics. My only issue with it is the colors - I'm not color-blind and I have trouble telling the difference sometimes, between purple and brown especially. Other than that, it's a lot of fun.
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really like this, classy take on picross. wish there was support for right-click instead of shift-click, also in master levels the numbers are irritating.
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@romulusnr: Just do it in the mode that doesn't penalize you. That's what I do for exactly that reason (plus that I don't want hints.)
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This really only becomes a problem in the Master set, but there are just some puzzles that are impossible to solve because of those stupid numbers that keep getting in your way.
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@szczor if all methods fail you need to use contradictions to tell you what isn't in order to tell you what is, thus all puzzles (emphasis) are solvable in this matter, essentially logically and without hints. Therefore, your statement, which is a garbled mess, is flat-out wrong.
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I keep coming back to this game every day despite me not enjoying puzzle games. Its by far the best one on kong. 5/5, a rare perfect game.
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The Default "show next to none of the numbers" format desperately needs an overhaul - otherwise it's a fine game. First rule of screen real estate: Interface interface interface! :)
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OMG I'm completely addicted to this game! Just spent hours playing already and I'm still not done. I want to finish this so I can play #2.
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I really don't like that for the largest puzzles, you can't see the whole puzzle even when you're zoomed out as much as possible. All that wasted space should go into making the actual play area bigger. The impaired gameplay from this drops my rating to 4/5. Great game, bad design.