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Babysquid4448 - So, you completely missed the About screen where the dev talks about the origins of Nonograms and decided it must have been ripped off, huh? =D
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I love Picross, and I'm happy that you made this game! ... but it's not perfect. Having to click something in the bottom left to change color/put in X's is annoying. I also think that the numbers on the outside should fade when all the squares they point toward are filled in, instead of how it is at the moment: those squares must be filled in, and all blank spots require X's before the number(s) on the outside will fade. Anyway, 4/5
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Oh, and it's an OK game to me. Graphics are nice, music is about what I'd expect. The feel of the game is a little weak, though - too easy to mis-click and get a penalty. Also, on the larger levels, the position of the compass for scrolling about the map is much much too close to the edge of the stage. Overall, unimpressive IMHO, but not bad either.
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The term for these kinds of puzzles is "nonogram", folks. It's not a ripoff of a game, no more than any chess program is a chess ripoff.
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Nice background music and user interface is pretty good, except for the board positioning. Most of the challenge at the higher levels is due to the board not being able to fit in the playing area and having to move it around. It would be better to just shrink it to fit, or expand the area it can be in, although this could be caused by Kong's size restrictions
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Why is the board only in the book? Thats just wasted room all around the book that should of been used to expand the board.
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Babysquid4448-
No, this is picross, and its been done before. You wouldn't called a Sudoku book a ripoff just because its been on the DS.
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Goals: 4 (The times are just ridiculous in the first level set, the person who isn't used to these games won't be able to play at all for a medal. It's even fairly difficult for those puzzle lovers like me, but the times are well done at the end) Length: 3 (Extremely long, which isn't a problem, but most people, unlike me, will walk away after the first or second level set. Those addicted to it will have to get a life eventually, too. I mean, 35 minutes for the last puzzle?!). Well, final score, this'll be a long one: 3+4+3+4+5+3+4+4+4=34/9=4. This game has a 4/5.
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In my opinion, I love this game, and WOULD give it a 5/5, but I have to rate it on my "integrity scale", or how good the game actually is. Creativity: 4 (Many games similar to this, but this has some great ideas, as well as more puzzles) Implementation: 4 (No bugs at all, and easy to grasp, some poor design on large puzzles, but it’s easy to get used to that) Fun Factor: 4 (Hours of fun and thinking can keep people playing this for a while) Boredom Factor: 3 (Fairly long, but every picture entices you to find out what it is) Music: 5 (Very calming, perfect to set the mood required for the game) Difficulty: 4 (Can keep those new-age people with impatience and dislike for puzzles for the first difficulty, but those true gamers and puzzle lovers will play this forever) Ease of Use: 3 (Coloring is a bit difficult to get used to, as is the move about cursor, in addition to the color changing thing, but these are just minor inconveniences, and those who don't time themselves won't care)
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Great idea but poorly done. The numbers should never be hidden and should never be on the board, especially mixed with a color.
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You can pan with control-click + drag, but I just finished a puzzle and satisfied all the clues, but it won't complete. I thought there was a check so that you couldn't have multiple solutions...Oh well.
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This is so stupid, people complaining about the numbers on large puzzles, there's nothing wrong with it... it's a good game and it works, save your complaints for games that deserve it...
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last grandmaster puzzle completed in 57mins... dunno how bad that was, amazing though how it seems like complete random colours and shapes then suddenly it all pops out and u get this awesome pic... 5/5
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the silliest thing that i saw in this game is 50 puzzle: it is ve-e-ery bad that you can't see ALL puzzle at a time so because of this 2/5 and 5/5 without this
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A nice attempt at a picross flashgame. Good collection, nice style and everything.
Unfortunately big puzzles are impossible to play because the stupid scrolling numbers, which completely kills the game
3/5 for the effort
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Its frustrating not being able to see the entire 50 by 50 field. Its too cumbersome to move around with that little compass, it ought to at least support scrolling with the mouse wheel and being able to pan without having to click somewhere else.
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I enjoy the lower levels more than the higher. Not because of difficulty, but as others have mentioned the numbers popping in on the sides is annoying - it feels like playing a game with an old UI vs. new games (generally). I know other games of this type (ie, Picross for DS and the like) do the same kind of thing, but it still gets tiresome. Still, overall, it is well put together, a nice style, and the game remains fun. I also agree with others about the medals being silly, being able to just redo a level very fast after doing it once, but it doesn't take away any from the game.
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picross is fun but this is just annoying. the easy levels were too easy and it's impossible to even play the grand master levels. i tried to play the first level in grand master and after filling in most of the squares i could no longer see the popout #s on the side because they're the same color as the marked out squares. and why would you want us to scroll for large puzzles? that's just bad design
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I find it odd that once you've beaten the puzzle, you can play it again for a better time, even though doing so means you can have the solution fresh in your mind and just put it in. Or, if you're particularly unscrupulous, just jot the solution in a notebook and copy it from there. Having medals in this kind of game doesn't work, and it's very easily abused, especially the way you implemented it.
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Good concept, annoying execution. In particular, the limited quantity of numbers shown on the side of the board - I spent half my time on high-difficulty levels staring at the pop-out numbers, trying to discern brown, grayed-out brown, gray, and grayed-out gray, all on different backgrounds, and all of it only visible when my cursor is on the correct line. Amazingly annoying, especially for one of my favourite puzzle concepts.