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Try this link: http://ahkong.net/hexiom-connect-walkthrough-guide/
I had a hard time just getting there and also the two harder badges worth 15 and 30 points respectively must have a random created in advacned by changing some of the rules. NOT ALL OF THEM! Hope this link helps players like me who cannot even get that far. Wolf out
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@pinghazard Move your mouse away from the play screen after finishing the puzzle and the menu will disappear, leaving it clear for you to see.
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Its kinda like a kindle, once you are done there a huge annoying popup before you can think over what you have just accomplished.
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There is one thing I have to say about this game, and it's a gripe. The puzzles cycle too quickly after solving. Just one second to appreciate what I've accomplished would be nice.
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I have to say that the execution was perfect, the level generator worked well, awesome music matched by a badge system. on top of that, i myself am colored blind and i can hardly enjoy color based games such as this because many of them do not offer a colorblind expirience. I loved it, definetely a 5/5
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I love this game - it's challenging but simple. I wish there was a side bar almost to deposit the pieces on though, but the blank ones help with that. 5 stars!
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For sizes 3, 4 you go to Many & click on Generate random level, then select level size... Awesome brain work, loved it! Bigger puzzles need bigger hexes, it's a bit hard to spot the pieces & connections...
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Visually, i think it could get better. But in terms of gameplay, this is as good as it gets. Simple concept elevated to challenging levels. 5/5.
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@xaved: 1) not sure if this works on your computer/browser, but when I press Ctrl "+" it zooms my screen in and the puzzle increases in size; 2) is already taken care of, per the instructions: "You can keep track of which tiles you think are in their correct positions by Shift-Clicking them."
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Quite an enjoyable game. Two things I would like: 1) A fullscreen feature, or larger resolution. It was getting a little difficult to focus on the small screen at the end, when you have so many pieces. 2) A lock or toggle feature, where you can lock pieces in place. Many times there are some I am sure belong where I have placed them, and some where I'm just experimenting. It's tough to remember though, so a double click to lock/unlock or whatever would be great.
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Ok, here's the deal. Get an NP-hard problem. This should be easy to find, there are a lot around. So... let's make a game around it ;)