Bloomo: A Submarine Adventure

Bloomo: A Submarine Adventure

by moonmana
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Bloomo: A Submarine Adventure

Rating:
3.4
Released: May 24, 2012
Last updated: May 24, 2012
Developer: moonmana

Tags for Bloomo: A Submarine Adventure

Description

An exciting underwater journey of captain Bloomo in search of very rare plant.
Realistic underwater physics. Nonlinear story, different endings (you can save the world or let it die). Dangerous traps, secret places, huge world and interesting puzzles in one game!

How to Play

Arrow keys or WASD to move, Mouse click to shoot with harpoon

FAQ

What is Bloomo: A Submarine Adventure?

Bloomo: A Submarine Adventure is a side-scrolling action-adventure game where you control a submarine exploring underwater caves and environments.

Who developed Bloomo: A Submarine Adventure?

Bloomo: A Submarine Adventure was developed by MoonMana.

How do you play Bloomo: A Submarine Adventure?

In Bloomo: A Submarine Adventure, you pilot a submarine, solve puzzles, collect items, and navigate through underwater obstacles to progress through levels.

What are the main features of Bloomo: A Submarine Adventure?

Key features of Bloomo: A Submarine Adventure include underwater exploration, puzzle-solving mechanics, item collection, and environmental hazards.

Does Bloomo: A Submarine Adventure have any progression systems or upgrades?

Yes, as you advance in Bloomo: A Submarine Adventure, you can find upgrades and items that enhance your submarine and help you explore new areas.

Comments

0/1000
Zag24 avatar

Zag24

May. 27, 2012

8
0

Not bad. It needs more thinking problems and less wandering around. A map overlay would fix the latter issue. For the former: A button you have to hit with the harpoon; lever that you get past by putting weight on the short end. A mine that you drop into an area to clear it by manipulating the wire it is attached to (then you shoot the wire to release it); gears that you turn by repeated harpoon hits, which turns gears to open a door. etc.

Pferdehintern avatar

Pferdehintern

May. 25, 2012

10
1

Alright, so slowly touching the stone walls does harm me, but crashing through a big heavy box doesn't leave a scratch...

LordBucket avatar

LordBucket

May. 24, 2012

22
4

Like the concept, but after a few minutes of wandering around aimlessly I find myself getting bored with it.

RebeccaG10 avatar

RebeccaG10

May. 24, 2012

20
6

Map ability would be helpful but other than that it is addicting and a good challenge.

Sequana avatar

Sequana

May. 24, 2012

9
3

Entertaining little game, good concept but a little to short with almost nothing happening most of the time. I would like to see it get a little harder e.g. having to keep an eye on oxygen or safe airpockets to repair the engine with spareparts from the garbage lying around. Actually a 3/5 but because the ending was so surprising and ... cute ... kind of 4/5. Furthermore i am against adding an automap but would second any suggestion concerning traveling back to prior chapters.