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Here's a piece of advice for hard mode : 1. always save at least one perk to use black hole or instant repair in critical situations. 2. The following perks are vital : scientist, bonus magnet, base HP, armor, boost attack speed. 3. here's a very powerful weapon : rocket launcher with missile master, master of explosive weapons, fastloader, sharpshooter, sniper and focus weapon. With this you'll do 2k crits if not more, oneshooting most of the ennemies. 4. Remember you can heal yourself but not your base (which would be too easy, btw), so try to move around your base all the time, to force ennemies to attack your mech. *Just my two hryvnia* (that would be Ukrainian currency), + if it helped.
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Hey, great game overall gj. A few suggestions : 1. add the u and r hotkeys on the starting screen that explains controls 2. alternative movements keys for azerty keyboards 3. Have dead bodies disappear after a time : on lvl 30 in hard mode it gets laggy and it also gets hard to see which ennemies are alive and which are dead. 4. in the perk screen you should add a list of weapons as well as their stats. 5. on the difficulty select screen, you should precise that there are more perks & weapons in hard mode, as well as other details. 6. the repair drone should be faster : most of the time it will follow me without repairing cuz it's too slow. Voila, i give you 5/5 for responding to requests ;)
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Pretty fun...its hard which I like. One suggestion I haven't seen is to enable one or two hotkeys for favorite weapons. Anyway thanks a lot I enjoyed it!
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tooooooooooo boring -1 stars. need manual reloading -1 stars. need a best radar -1 stars. no repair base -1stars and mouse wheel to change??? -4stars=-4 stars
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Please, please (this goes to all developers btw) implement different control options for those of us who do not have a qwerty layout! either arrow keys or custom controls. Thanks
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" you should add a Quality button, when theres alot of monsters, its laggy for me. "
There is no vector graphics, so the quality button will affect nothing ((((
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This is a flash version of "crimsonland" you should add a Quality button, when theres alot of monsters, its laggy for me.
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"It would be better to switch to the most powerful one". There is no most powerfull weapon, because it depends on different params and perks.
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"how do i know what weapon i have? the weapon select is just check with a fire the figure out if its gauss or plasma.. no way decide what perks help what weapon it corrisponds too."
When you switch weapon, it's name and type appear on the bottom left conner
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"Add a bar on the right, with owned weapon and assign them a numer (0, 1, 2...) to switch"
i can not assign the numbers because there are 13 weapons
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"Nice except it's not obvious which weapons are which for picking perks. You should display the name of the weapon in use."
The name of the weapon is displayed when you pick a weapon or when you switch weapon
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Looks like a great game, but please implement arrow controls or custom movement key assignments. Not everyone has a Qwerty keyboard and wasd settings can be really difficult in those cases.
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The Gaussgun's upgrade potential is amazing! Fastloader 2 + Weapon focus = 5x80 rounds per minute, then throw in Energy Mastery 3, Sniper 7 and Sharpshooter 4 and even huge enemies go down in 1-2 bursts, and it triggers Blast Wave often enough to stunlock small enemies.
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1. When picking up a new weapon, it switches to this one automatically. It would be better to switch to the most powerful one or to not swith at all.
2. It's sometimes hard to see all enemies.
3. A list of all the powerups with their in-game apects would be nice.
4. When being defeated, the possibility to re-start the same wave would also be nice.
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start off with 5/5 scientist perk and youll definitely get the bang for your buck. Will level much faster and by the end youll have gained more perks than you lost putting points in Exp bonus perk. Great game 5/5
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very good game only problem is when awards appear they take up a quarter of the screen and wouldn't go away and i lost a lot of health
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Oh, and a comment about "Scientist": It's of questionable value in a freeform RPG to have a perk that costs XP and gives free XP in return, as you might be said to be investing in the endgame, at the cost of making the beginning of the game harder. However, in a game with waves, where you will kill precisely the same amount of enemies whether you take the perk or not, and each wave is harder than the last, the only question becomes: will I make back the cost of the perks by the last level? If so, it's stupid not to take it. If not, it's stupid to take it. Since you can't rightly judge whether the /two and a half/ levels of no perks will be exchanged for three by the end of the game, because how experience is doled out is hidden by the developer, it's pretty much a crapshoot. Even if it weren't, it's not a fun decision to give the player.
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Normal is very easy. There's a bit of perk bloat, in that there are way more than is necessary for a short game, and there is a real balance question to do with criticals. There's a lot of investment in specific guns, when guns seem to be doled out randomly by pickups, which is a little infuriating. Still, with all that, it's still a pretty polished game. 4/5
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Good game, but a few adjustments could really boost its potential. First off, making enemies show up easier on the radar, as well as changing dot size due to enemy size would really help. Second, a sandbox mode, or a firing range to test out weapons you've unlocked would be nice, as you can see the different upgrade paths you can take. Third, a manual reload button would be nice. Lastly, an unlimited wave mode could be fun. Overall, good game! 4/5.
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Overall a good game ... but here is how it can be improved:
1) Mini-map is currently useless. It is almost impossible to see the enemy dots. Make them brighter.
2) Achievements popups should be translucent so you can see the enemy behind them that is killing you ... or they should be moved somewhere else
3) It would really help to have an explanation of the different guns somewhere so you know what you're leveling up. Currently I can't even tell which gun I'm using, much less what other options there are.
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Fun game, and love the weapons. I will say I agree on the radar being too small, but then again I didn't notice there was a radar until wave 15. Also, the longgun is awesome! Favorite weapon easily. And the gauss is nice, however the damage/speed ratio seems a little off. It's a very slow weapon considering the damage output is rather low. Otherwise keep making such awesome games as this!
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Fun game. Easier way to scroll through guns, don't make a new gun equip right away, give an option for a base repair kit, and have a bigger radar. These changes would probably result in me wasting much time on this game.
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like the game but the first attacker on the final wave for easy screwed up the entire thing for me it seems overpowered for easy difficulty and got my base almost all the way down within seconds then other enemies com and you cannot defeat them in time to save your base. also if you added a practice mode i think that would be good where you can regulate some weapons enemy numbers strengths and types. also a multiplayer would be fun
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The mortar is a horrible weapon. Does little more damage than the basic cannon, is slower, is a pain to aim, and has a really long reload time. It needs to be powered up and given a decent splash radius to not be worthwhile (a "strong but slow" weapon taking half a clip to kill an average enemy with all of the ammo+ and base damage+ upgrades is ridiculous).