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I don't understand why all these MMO browser games have to be so damn greedy. I understand that people want money for the work they have done, but hey come on. Are you really expecting me to throw in few bucks just to see if the game is even good?
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so, in book 3, it just took me 400 energy to talk to the old man. thats 1200 minutes, or 20 hours of talking, and all he could say is "I have done what i can"!?!?!?!
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More wonderful improvements for this game here. Well only one. A trade option. I would like a trade option... It would indeed be nice.
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I think it would be nice with an average BBB beside the regular BBB. That way, people could see your average hit instead of the boosted BBB.
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So... to add something game related....
Book3 Chp9
attack energy required=49
thats over 2 and a half hours to regen... Isn't that a bit much?
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I wanted to like this game, but there's so little to do - just click on the Attack button, then the Profile button, then the Attack button....
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With the way the energy is, it's a great way to take a 5 minute break to spend all of your energy when studying for finals. :D
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@tjommi Its a developing story though. The developer probably wants us to take forever so he can he develop the story without having to worry that people beat the story or not. Also, the stats that you put in towards the actions (chase, attack, etc.), don't make that much of a difference. To add even more to the argument, this is an idle game. Its not meant for you to sit at your computer for an hour to play. Its meant for people who want to play a game but don't really have time.
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i've been seeing this go on for a couple day,and i can say.
Keep on trollin RandomDude11,you are saving the world one hate comment at a time.
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I hate to be a pessimist, but to all of those people who are asking Mososh to adjust the energy in some way are speaking to a wall. If he hasn't changed it yet, then he probably wouldn't change it now, especially when he's making money from the people who are too impatient to wait an hour or do something else.
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Every few months the reward for a weekly challenge is an item from here and I return, having forgotten what this game is. 30 seconds later I run out of energy, not returning until the next challenge.
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just a ideea: make the alies give free energy to echother, just a button that, when press will give 5-10 energy to all allies. This should be limited to 1 time/day. With the maximum allies of 150 u could get 750-1500 free energy (the amount should not go past maximum)
this way we could enjoi the game a little more
THUMB UP IF U LIKE THE IDEEA
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Suggestion, take it or leave it, when viewing another person's profile, when scrolling over the item WORN by that person, have the stats pop up, ...instead of having to sort through their inventory to view it same with viewing your own detailed profile. Just sayin
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Its not really meant to be played as an active game, play it a couple of times a day, join a guild, establish a goal. It's a long term game that isn't for some people, but I for one really enjoy it.
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mososh, it would be great if you improved guild communication. Like giving a guild leader to send a guild message. Or add a warning icon to the noteboard. That way you can communicate rules to the guildmembers
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there is an option, it is called putting all 3 of your lvl up skill points into stam. not the best option if you want to pvp since you need other skills to win, but still an option. in order to do that sort of 'its your own choice' thing would take way more changes to the coding of the game (and time to write the new code) not to mention so drastically change the game play that it would be better (maybe not easier, but better) to make a new game with that ability
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@trevorwalcer Thats exactly it. You may not like the music he puts in and you may like it. Either way, some games have gotten down rated for having crappy music. The creator didnt want to try to find a good song that everyone would like, so instead he put none. Thats basically how it works for alot of games with no sound: they didnt want to risk it my friend.
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Im on the battle of rages. with my damage range being 11-47, i was able to finish off the last 3/4 of the battle i started from yesterday and spend up all my energy. i need 5 energy to attack ONCE which adds up to 15 minutes but any reasonable person will not want to do this so itll take 1:11 to fully recharge. THE GAME IS NOT EVEN GOOD. i may get slapped with dislikes but it is a valid argument. You put on equipment and go on these "quests" but in truth, all this game adds up to is a thumbtag representing you character, thumbtags representing the enemies, health bars and an attack button. there is nothing visually appeasing about the combat, no special attacks, no tactics, no music even. The only thing that makes this game interesting is the restrictions they put on to moderate the amount of time you can play which quite frankly DRIVES PEOPLE NUTS.
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Although this is a solid game, you use the damnable energy expenditure thing. So either I bite the bullet and buy platinum so I can buy energy, I invest all my points in it (and still end up running out of it 1/5th of the way through a quest), or I take long periods of not playing between small periods of playing.
Solid game, like I said. But the energy mechanic... no, no, no, a thousands times no. That lowers the score from a 4 to a 2.
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Everyone vote up the virus tag if you are sick of these facebook games invading Kongregate. Why would anyone want to play a game that you have to not play to be able to do anything?
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It amazes me to see an energy system where you can't even finish a battle without running out of energy. I can only assume this changes at higher levels, or else this game would have no players and a 1/5 rating. Regardless, it's a frustrating way to start out.