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I've never seen a flash game on Kong - in I dont know how many years - that has a memory leak, but this game very definitely does. Each level you play adds on to the memory usage of the Flash plugin by 5megs or so, and after like 20 levels it really starts to show which is why everyones becoming so laggy. Dev should definitely check this out cause this is a really great concept and a just plain cool creative idea for a game, but theres def issues here somewhere that need checked out.
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Whew just got the hard badge. Here's some tips. For the collecting skulls missions, equip high health low strength parts. You don't want to kill the buildings too fast because they produce humans and you want to last longer so that you can collect more skulls. For those missions that require you to destroy everything, get Cyclops Eye (for anti air) and Caterpillar tracks (for fast movement). Also get power paws to destroy stuff faster. For mecha missions, get chicken wings for tornado or cyborg head for incinerator. Don't expect to outrun the mechas. For the very last mission, get polished horns for ram charge and spam power all you've got. Drive the mecha to a corner and use ram charge so you hit him twice with the rebound. Hope this will help.
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if there is a level that really is worth playing again and again to get money, it is Beijing. you get 15 million even when you lose!
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Nice game but a few annoying details. You should be able to see the stats of the individual items in the workshop area and a few other stats for speed of movement etc. would be nice. The next level button is pointless without being able to see the info for the next level and the transition screens back and forth are too long and get annoying very fast. A progress bar for the medals would be pretty useful as well as the destructometer. Apart from that, pretty good.
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Why it is in Hot New Games tagged as uploaded today if I have badge tagged "You acquired this badge on Jun. 25, 2011."? I'm time traveler?
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The only suggestion I have is to have the research lab show which items you have equipped somehow, and also maybe to show what the impact on your stats is when you hover over parts you can buy (like for example if its +5, but I currently have a +20 thing equipped, show that it will be -15 to that stat)
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So, to sum up everyone's wanting:
1) The skull collection missions - where we must use all our skills to NOT destroy the city. This isn't funny, this is just rildicious.
2) Energy system - collecting skulls again. Why don't you make that energy replnishes over time, or remove skulls and make that for every human killed some health and energy is restored?
3) When we destroy 99% city, and a small hut is hiding in the ruins, we are dying because we can't find them in time. Please find some solution to that problem.
4) Well, workshop and research lab could be more useful when merged, this way we can compare stats without changing windows.
Vote + if you agree that these should be implemented.
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if you want to play it and the play button takes you to another site, right click and click play. This is a helpful tactic for a lot of old games
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It says collect a number of skulls for a badge, at end should say, "you collected ###/###" so you know how close you were
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After FINALLY getting the hard badge I'd also like to give tips to players like me who had trouble getting it due to Death Valley's Silver/Gold achievements.
Silver is actually 3mins and 30 seconds. Gold is 4mins and 30secs.
I used Energy Comb + Cyclops Eye + everything else was bug parts.
When the level starts spam space bar/flipping. Your monster will stay off the screen and avoid the higher air attacks and tanks. Once a helicopter comes, use Cyclops eye. Your monster will now be on the screen and you (sadly yet) can't glitch back off the screen. The key to winning is to spam flipping alot so your monster stays in one spot. Use bug jump when you don't have enough energy to use cyclops eye. Bug jump to the end of the level (If you need to) and keep spamming flipping. Use the Cyclops eye to get rid of air attackers (Helicopters and Planes) and bug jump/walk over tanks. Repeat until you get an alert that you've gotten the gold star and simply destroy the city as soon as it comes up.
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i am glad i have the badges, it opens a link to the creator every click, for just that it loses all replay value for me
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grinding money to make it past certain cities (atleast early on) is really a pain, getitng 1-2.5m per loss trying to save up for 2 or 3 5-15m upgrades.
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Key to get the gold badge:
1: Complete levels.
2: Buy all the equipment, two items are critical.
3: Equip the "Subzero Atenae" (Robot Ears). This gives you chillling beam ~ cheap energy cost, good anti air and anti ground capabilities.
4: Equip "spider eyes". This gives you "Paralyzing Hypnosis" this kills all people on screen. Why: Your monster needs to NOT destroy the buildings, while killing people. (Otherwise I did a combo of spider and robot parts)
5: In hard soul levels (Delhi etc) use space bar (flip direction) to move back and forth near the buildings that produce people (usually at the edges of the level). When you see people spawn use Paralyzing hypnosis. This will kill all the people without destroying the buildings (trouble? try switching in the front corner of the level). Get souls to fill your energy; repeat. IF you are dying a lot use the chill beam to help yourself. Enemies DONT thaw out; ignore them when frozen.
Like to keep it alive.
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My only suggestion: Emergency heal. A health potion. Something along those lines. Why can energy regen, but health cannot?
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"Oh god! the entire city has been destroyed!" "Not really, there is a standing hut over there, see?" "HAHA! They have failed destroying the entire city then! Get the press!"
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"Hey I know you are on Kongregate and all, but go play this game on our less interesting sponsor site and you get free benefits"
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need to list more stats in the research lab and workshop; legs should have speed listed, arms should have reach/length listed, bodies should have height listed etc. also a brief description of skills would be nice, we shouldnt have to click a link to goto another site just to get some idea what a skill does without testing it. a progress bar for medals would be great, and a minimap so we can see what is left to be destroyed. the energy system should not be completely based on skulls because you get most of your skulls early in the level and essentially none towards the end when you really need it to stay alive. not saying they should have no affect, but there should be at least some amount of constant regeneration. that would really end a lot of frustration.
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Good game. It reminds me of Mastermind: World Conqueror with Godzilla. I didn't find any bugs or such but what I found irritating is how much you have to grind to get the best parts just because energy doesn't regenerate on its own and health doesn't even replenish at all. This makes the game significantly more difficult and for some reason people rate complaints about this down. I'd like to see a sequel with parts or stat upgrades allowing you to regenerate health and energy over time. Or even just let you eat people for food with a certain part instead of just crushing them and gathering skulls.
It'd also be nice if you got a set bonus to stats (ex: full robot, full Godzilla, etc.) in a potential sequel (most likely in spirit since a direct sequel wouldn't really work out if you've already conquered/destroyed the population).
Anyway, any flash game that can keep me playing for 6 hours and still not be bored of it is a good game.
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You should do a sequel in which the scientist discovers alien cities and he creates more monsters to invade the alien cities on other planets.
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Charming monster. It would be very helpful if it was more obvious when a building wasn't completely destroyed. As it stands, i keep searching the rubble for the building that looks destroyed but isn't, while 5-6 planes shoot 5 homing missiles each. :/
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The frame rate slows down with every game you play. My computer runs Kongregate games fine but for some reason this happens only with this game so far.
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It is very annoying when I have destroyed 99% of buildings and when I am looking for that last hidden wreckage, they destroy me. Maybe some minimap or just some indicators where the last few buildings are?
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OMG the way you guys said to do skull mission needs so much cash. just put extreme HP low damage bug eyes for instakill on human and dino tail. this make high hp so they cant kill you instakill for easy humans and dino taill for when your ready to PWN the buildings ( also HP helps this part too )
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When I first saw the button on loading screen saying "Don't press this button!", the first thing I did was to press that button.