Under rating threshold (hideshow)
Funny and relaxing game, I loved the music, if weren't it I would be angry now... What were your reasonings to make the levels? Because some of them seems that were dificult to design
Under rating threshold (hideshow)
I think the controls are bad. It feels very uncomfy to press UP and DOWN in order to move tiles to the left and right.
Under rating threshold (hideshow)
No saves is a huge flaw in an otherwise great puzzle game. I want to finish it, but not necessarily in one sitting, and probably not twice. If it gets badges, that will mean completing it twice, but no saves is keeping the voting down and reducing the chance it will get badges.
Under rating threshold (hideshow)
ahh, i really liked this game... its very relaxing as well as fun. Its difficult enough that you've got to think a little bit, but relaxing enough to let your mind wander and explore the possibilities.
Under rating threshold (hideshow)
I love the way that on the expert levels and some of the standard levels there are parts where you have to move things carefully rather than just holding arrow keys and hoping for the best.
Brilliant game!
Under rating threshold (hideshow)
I was sad when it was over! Great game, required a bit of thinking but never so frustrating I wanted to quit in a rage.
Under rating threshold (hideshow)
Ok, it’s really a bit on the easy side, and it really is a bit too obvious because you just have to follow the path of blockages back to the start, and then work back and forth to the end.
But there’s a huge potential. How about user-created levels, and then a second game with level packs and some new surprising features??
Under rating threshold (hideshow)
That is a *really* great puzzle game! Very elegant and smart.
I give a *very* rare 5/5 start for this one, and tip my hat to you, good sir!
Under rating threshold (hideshow)
I really like the way this game made me think. I played it through in one go, so saves weren't an issue, whether they work or no.:)
Under rating threshold (hideshow)
The idea is interesting, but does not actually lead to interesting gameplay. Fundamentally, there are only four actions you can perform, and that's immediately reduced to 3 (as repeating your previous action has no effect). With only three possible actions, it is either very obvious or easy to mash your way through. The level design is also obnoxious, with one-way "gotcha" triggers that serve no purpose except to force you to restart if you dare to actually start at the logical beginning of the puzzle. The game is competently made, otherwise.
Under rating threshold (hideshow)
While some sort of save feature would be excellent, I still give this game 5/5, if even for the simple, yet intriguing concept
Under rating threshold (hideshow)
Fun, but not a challenge to anyone with puzzle experience. No reason to put an autosave there, since it takes no more than some 10 minutes to complete ^^
Under rating threshold (hideshow)
@Entomologist, Consider the actual english language and not just the US english language, and you'll find Seperately is spelt right.
Under rating threshold (hideshow)
This is a great game, but I think maybe the expert levels could be a little harder. And I think the levels should be autosaved so people don't lose their progress. Other than that, I love it!
Under rating threshold (hideshow)
I'm glad to see a game maker exploring a different premise for a puzzle game. This particular premise looks like a tough one to design for, though. As with physical wooden puzzle boxes, many of these puzzles can be solved by "jiggling" (tapping the directional arrows) until things "come loose". Then many rely on a linchpin that isn't hard to spot: move this piece aside, then move the piece it was blocking, then move what THAT piece was blocking, and eventually the puzzle is solved. Again, like wooden puzzle boxes, I'm guessing these puzzles were an order of magnitude harder to design than they are to solve. So, nice work, mrbeud; I'm sorry to see the game didn't turn out to be more difficult for the player. Keep on designing!
Under rating threshold (hideshow)
I think Iorako has some points. Brilliant concept! I also wanted to write "I feel like a safecracker" Lots of fun there. It does not need any cool graphics or effects, but a save-function, and maybe a level-pack with some more challenging level and maybe even little frustrating add-ons? All-in-All a very chilling, yet brain using game. But not challenging for hardcore gamer :D .. well .. for the concept still a 4/5 :)
Under rating threshold (hideshow)
nearly great, but I feel more as if I'm twiddling to see what happens than as if I'm solving it. Still worth 4/5 for being original.
Under rating threshold (hideshow)
Novice levels: completed: Easy, Standard levels: Medium (HARD)= only lv 5 and at least at the hardest Expert levels that looks crazy and impossible completed lv 3. CANT F*cking BELIEVE IT, LV 3! :D