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i had alot of fun beating this game, at times i was stuck an i just backtracked how to open it up to get through the puzzle. i love the concept but i wish there was a save feature.
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The idea is interesting, but does not actually lead to interesting gameplay. Fundamentally, there are only four actions you can perform, and that's immediately reduced to 3 (as repeating your previous action has no effect). With only three possible actions, it is either very obvious or easy to mash your way through. The level design is also obnoxious, with one-way "gotcha" triggers that serve no purpose except to force you to restart if you dare to actually start at the logical beginning of the puzzle. The game is competently made, otherwise.
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It seems that certain puzzles (especially expert ones) have a solution which is far easier than the puzzle seems to intend. In Expert puzzle 7 for instance I was able to solve it just fiddling around with the rectangles on the right hand side and then turning the middle arcs a bit. No logic, no puzzling, just fiddling.
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up or down and left or right seems to be pretty inconsistent. It means trial and error is the only way to see how each level is going to function. Fun game though.
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Very cool concept. If it weren't so late I'd attack this whole thing, but my brain hurts now. Great idea, great implementation. I'm sad to read other comments stating that there's no progress saved. Oh well.
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Very nice. Except for the current Best comments... they scare me... I've put some time into this... am I going to lose it all? :( I'm going to refresh... if there isn't at least a level select, I'mma give it a 1/5. Otherwise, 4/5.
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Really nice game, challenging, and yet still fun. Perhaps add a level editor? I for one would love to be designing complex, artful levels for this game. 4/5 from me.
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For some reason the last three or four levels were really easy to solve while paying almost no attention to what I was doing.
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meh. all of the expert levels had basically the same solution. also this isn't actually clockwork, because there are no gears. otherwise a decent concept, but...
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very very good game. it makes you actually think unlike some of these mindless games they have now adays (though they are still fun) it is nice to have a nice thinking game every once and a while
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I think that it was nearly perfect. If it wasn't so easy it'd be a 5, for now it's only a 4, though. Great game, though.
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Loved the game, innovative, creative, relaxing, nice music, my only complaint is the difficulty curve. I didn't feel like I was really solving puzzles until the last two or three of them, and even then I feel like i stumbled on the answers by accident more than anything.
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there are already people who say there is no save feature so there isn't a real point to stating it 20 times. Good Game
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ahh, i really liked this game... its very relaxing as well as fun. Its difficult enough that you've got to think a little bit, but relaxing enough to let your mind wander and explore the possibilities.
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I really like the way this game made me think. I played it through in one go, so saves weren't an issue, whether they work or no.:)
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This is a great game, but I think maybe the expert levels could be a little harder. And I think the levels should be autosaved so people don't lose their progress. Other than that, I love it!
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I'm glad to see a game maker exploring a different premise for a puzzle game. This particular premise looks like a tough one to design for, though. As with physical wooden puzzle boxes, many of these puzzles can be solved by "jiggling" (tapping the directional arrows) until things "come loose". Then many rely on a linchpin that isn't hard to spot: move this piece aside, then move the piece it was blocking, then move what THAT piece was blocking, and eventually the puzzle is solved. Again, like wooden puzzle boxes, I'm guessing these puzzles were an order of magnitude harder to design than they are to solve. So, nice work, mrbeud; I'm sorry to see the game didn't turn out to be more difficult for the player. Keep on designing!
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@marb150 - that was not just your idea, you know ;P btw it would piss me off if lockpicking worked like this, with randomly generated locks ;)
Anyways, wonderful game, but why so short?... :(
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nice game. would like to be able to move the pieces by mouse instead of clicking on the buttons. yes there is the keyboard interface, but i find it non-intutive.
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I dig the style and concept of the game, which is fairly original. However, the game doesn't save my progress. This is a huge oversight, but I'll bump my rating up if it's added later.
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Fun, but not a challenge to anyone with puzzle experience. No reason to put an autosave there, since it takes no more than some 10 minutes to complete ^^