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meh. all of the expert levels had basically the same solution. also this isn't actually clockwork, because there are no gears. otherwise a decent concept, but...
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i noticed a few occasions where you could phase one block through another block letting you cheat on a few puzzles the trigger seems to be when the up/down and left/right arrows cause 2 blocks to grind together at a 90 degree angle when pressed at the same time and both blocks are moving
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very very good game. it makes you actually think unlike some of these mindless games they have now adays (though they are still fun) it is nice to have a nice thinking game every once and a while
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I think that it was nearly perfect. If it wasn't so easy it'd be a 5, for now it's only a 4, though. Great game, though.
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Good game but I finished it in about 23 mins. Would be better if there was more level. Add a + if you agree so the developers can notice this comment.
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Congratulations! With the gears you freed we built a robot that will kill the president and terrorize the united states!
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In standard level 5, I found that hitting the up and down keys repeatedly would wiggle the two NE/SW bars completely off their tracks and they'd eventually just sail right off the screen. Will be testing if every level breaks this way.
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@TheMouseTrap
The idea is that if the developer sees that one person says it needs a save feature (which, by the way, I agree with) then he thinks, 'No, not enough people want it, it's to much trouble,' but if lots of people want it then he knows people will really like his game better, so he adds one.
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there are already people who say there is no save feature so there isn't a real point to stating it 20 times. Good Game
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Great game, 'ave biscuit. The puzzles were difficult yet relaxing. Relaxing yet difficult... My only downside was no save feature. I understand that it is a very difficult feature to add but if you punch into google "[WHATEVER YOU USE TO MAKE GAMES] how to make a save feature." Don'y be dis-heartened I loved the game, just lost it at the same time.
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Nice game, have a cookie...but still you fail to grasp the fact that unmuteable flash intros can be pretty loud and annoying and people have been saying this for some years. Now is 2012 and you still didnt get it = fail! (why is it soooo hard to listen to "customers"/the people you are relying on to like your product??? I dont get it, it must be sinistre intent...)
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Funny and relaxing game, I loved the music, if weren't it I would be angry now... What were your reasonings to make the levels? Because some of them seems that were dificult to design
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I think the controls are bad. It feels very uncomfy to press UP and DOWN in order to move tiles to the left and right.
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No saves is a huge flaw in an otherwise great puzzle game. I want to finish it, but not necessarily in one sitting, and probably not twice. If it gets badges, that will mean completing it twice, but no saves is keeping the voting down and reducing the chance it will get badges.
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ahh, i really liked this game... its very relaxing as well as fun. Its difficult enough that you've got to think a little bit, but relaxing enough to let your mind wander and explore the possibilities.