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Very cool concept. If it weren't so late I'd attack this whole thing, but my brain hurts now. Great idea, great implementation. I'm sad to read other comments stating that there's no progress saved. Oh well.
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Eh, game was pretty good, in my opinion. Rather short, but some puzzle games are. This wasn't a huge challenge, for me. And to those complaining about no save button, I am curious why someone would need to take a break at all. I solved all puzzles in less than an hour. If someone feels that they can't dedicate an hour to playing a game, then why are they playing in the first place?
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Wow, I was on Expert level 8... that's 28 levels... all gone because there's no level select. There are few game development sins worse than not having a Mute function, but you managed to nail one hard. 1/5
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Very nice. Except for the current Best comments... they scare me... I've put some time into this... am I going to lose it all? :( I'm going to refresh... if there isn't at least a level select, I'mma give it a 1/5. Otherwise, 4/5.
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Really nice game, challenging, and yet still fun. Perhaps add a level editor? I for one would love to be designing complex, artful levels for this game. 4/5 from me.
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I just beat this game in about 10 minutes.
Overall, I really like the concept, and the gameplay.
This game made my scratch my head a few times, but soon I realized how each pattern/puzzle worked and it was smooth sailing from there.
I don't believe the autosave function is needed at all - this is a game you can just sit down and play. All in all, i think this is a wonderful game that could be a bit more challenging. 4/5
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I've gotta be honest, half the time I didn't know what I was doing until I located the irreversible portions. I can easily imagine this being a long series of nightmarishly difficult levels. Thanks for not doing that. Even the expert levels were challenging without being frustrating. That's a testament to good craftsmanship.
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That awkward feeling of achievement when you bash the keys for a while on a level that has stumped you, and suddenly win it.
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The gameplay mechanic is original and enticing, the puzzles are beautifully rendered, the interface is clunky. I want to drag objects along their paths, with the synchronized objects moving as I do so, and not use a keyboard interface from decades ago.
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Definitely needs an autosave or level code. Great game, but it seemed to get easier as the levels progressed. maybe I just got used to the idea.
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meh. all of the expert levels had basically the same solution. also this isn't actually clockwork, because there are no gears. otherwise a decent concept, but...
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i noticed a few occasions where you could phase one block through another block letting you cheat on a few puzzles the trigger seems to be when the up/down and left/right arrows cause 2 blocks to grind together at a 90 degree angle when pressed at the same time and both blocks are moving
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very very good game. it makes you actually think unlike some of these mindless games they have now adays (though they are still fun) it is nice to have a nice thinking game every once and a while
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I think that it was nearly perfect. If it wasn't so easy it'd be a 5, for now it's only a 4, though. Great game, though.
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Good game but I finished it in about 23 mins. Would be better if there was more level. Add a + if you agree so the developers can notice this comment.
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Congratulations! With the gears you freed we built a robot that will kill the president and terrorize the united states!
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In standard level 5, I found that hitting the up and down keys repeatedly would wiggle the two NE/SW bars completely off their tracks and they'd eventually just sail right off the screen. Will be testing if every level breaks this way.