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In the dragon level, when the boulder rolls to the left through the hallway just above the red monster, just as the boulder is about to enter the square above the monster both boulder and monster disappear with a "the arrow trap killed the creature" message. Handy, but probably not intended.
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The tutorial lasts way to long for the simplicity of the game. You can learn the game almost instantly seeing that everything is colour-coded and incredibly obvious
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He doesn't even run away from the stone, or when he sees a monster... or a hole. He seems to be blind for everything except the direction arrows and bags of loot - he can see one even if it's behind his back. Questy is REALLY wierd...
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The game DID actually say at one level that Questy is not very smart... well I guess that's a gentle way to say "dumb as f." Seriously, Questy is a robot.
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one question: how is this adventurer so dumb? needing one-way gates and bags of who knows what to guide him to a priceless gem, only going one way when he reaches a wall, and just down-right stupidity! worlds dumbest quester.
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Incredibly well-made and challenging game! Puzzles and dragons and ogres and gems... Truly a Tale Worth remembering! I struggled to finish the game, and I even had to use the walkthrough on a couple of levels, but nonetheless, I'd say that Tale's Worth 5 stars!
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I finally finish this game (took me 266 resets). I liked the game originality and the well designed levels. Although i'm not quite sure the rule about loot bags at same distance is always logical. In the dragon level there is bug, boulder can disapear if blocked between a yellow level and a gate, though it's not important for solving this level. The bonus level with the 4 goblins is a real challenge, i was stuck there for a while, until one morning, i found it obvious and solved it in 2 min. By the way, where can i buy some of these endlessly rolling boulders, they would be perfect against the moles in my garden.
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Its easier if you first plan the route you have to go and then think about what to place where imo.
One more hint for the hard badge: Its impossible to get all gems without killing the thieve in the first level you see him.
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Funny, when I first played this about a year and a half ago, I ended up permanently stuck on, I think, the 4th purple room, before slowly forgetting about the whole thing. Coming back to it now, after the BotD mention, it took me only some hours, on-and-off, to get to slay the dragon. And not even the rooms I'd never seen before seemed all that hard.. Who knows what's been knocked loose in the ol' noggin in the meantime, or if my subconscious has actually been striving to figure out a strategy all along.. :D Either way, finally completing this - with all gems to boot - made me feel a lot smarter than I probably am.. :P Also, I found that the level title most of the time being a clue to the solution was a really nice touch. :) Onto the sequel I go, I suppose...
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I really like this game. You establish rules on how it works and I have to think and plan using those rules to win. It's too long for one sitting but I did enjoy it!
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@neyonyokl33t haha noob then go here http://talesworth.blogspot.com.au/2010/04/talesworth-adventure-ep-1-walkthrough.html
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On the 9th room of the blue level, it's so hard for me to figure out how to get the red gem while solving the puzzle. Anyone made a solution as to how to get that red gem while solving the puzzle?