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Azula123: it's weird you can't see where the last gem is. Look at the map, if it's not there, complete adventure training again.
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Great game! I registered at Kongregate to play such games. Too hard badge-wise though. I did not get them yet, and I do not even plan completing as many levels as I can for platinum.
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i missed one gem, it took me more than an hour to realize that maybe its the gem in training.. sometimes i feel stupid
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Right, I've finished all the levels twice now because the game claims I have 33/34 rubies when I've picked them all up. Anyone else having the same issue? Wish it would at least show me the level where the last ruby is apparently. Dear Mrjinx, any ideas? :/
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it's a little annoying that you get silver for placing a gold bag instead of a one-way door, and vice-versa, to the exact same effect on some levels (using the same number of tools)
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So the real question is if Questy needs so much help getting where he's going, how does he make it back to the start unaided? :P
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I'd also like to know if all the rooms are platinum-able. I guess not, cause some early lvls are so simple it seems impossible to find a way to do it. So it's a little hard to enjoy trying lvls that are impossible for hours. So far i found 13 platinum... it'd be great to have a hint ingame of what lvls are doable this way. I can give the list of lvls I managed to platine so far : - Simple Green - Up the mountain we go - Whelps have wing - Veiled retreat - The treasure chamber - Someone must be trap happy - A cave with some chaos - The sweet lure of meat - Her high royalness, kro'la - Uh oh, no loot bags - A little help from my friends - The chamber of souls (extremely hard !) - T
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i love the seamless transition from level to level - it makes you feel like you're actually journeying, instead of just solving Puzzle #1, Puzzle #2, and so forth. Love the varying difficulty, too. Thanks for another great game!
sorry for copy but thats waht i think of the game too
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100/100; the developer created one of the best game interfaces on kong, its really easy to use and understand, not as other games that are less friendly, less comfotrable and more difficult to play. Also I have to comment on the idea for the game, its original, the gameplay is something classical combined with new concepts, like the color foes and weapons, which makes it something like a new vintage game, which is amazing. Great game, keep it up, we want more like this.
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I've noticed from both games, the person who wrote these arrows in the ground definitely does not have the best interests of poor little Questy at heart.
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I like that all the enemies allow Questy to go and place all his tools, then either lure them away, run past them or kill them with a weapon they allowed him to get access to.
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Well I've gold or platinum starred every room including the secret room (and platinuming the final boss room), but i can't figure out how to gold star the ice world bonus room.
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in whelps have wings I have used less total tools than is required for gold, and its not counting it because I used more meat.