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i have played this through 3 times, and it never fails to challenge me. and it's fun too! could sit for hours and play. watch a good movie on the side. anyways, LOOKING FORWARD TO A 3RD!
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I just gotta say, the *spoiler* room where you have to make it so a block won't move forward with a piece of chicken*spoiler* was brilliant. Also, why doesn't Questy eat chicken?
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Nice game, but it's annoying to not get gold because you don't have enough of the right items left over. For example, on whelps have wings, I replace a bag of gold with a gate to get the new rank, even though it's the same number of items. Also need to know exactly how many items you need left over to get gold rank. 4/5
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I really like it, but I think you need to tweak the 'Gold' category. For example, I finished the "No Loot Bags" with 3 one-way doors, 1 block and 2 food left, and I got awarded a silver.
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I didn't know a chunk of meat can stop a block. That's the reason I couldn't pass "Forgotten chamber" bonus room with gold rating. Had to look at walkthrough to find that one out.
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The story needs some improvements, but all in all good game. Some goldies are quite difficult, I like the additional challenge after the story.
How many levels can be completed with platinum, I'm pretty sure there are quite a few, but I didn't figure out all of them.
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Found a bug - if you click on the scoring button as the screen changes, you can't clear the scoring window, and nothing is clickable.
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LMAO! "You have been tasked to guide Questy, our brave (and dim-witted) hero..." That alone got me to click on the link to come to the game, lol. Well done!
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I had a one-way gate and a haunch of meat of spare in "Uh oh, no loot bags…" i mean, i saved it with silver just because i had two things that i didn't need, putting them wherever meant to pass it with gold.
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minor glitch and annoyance: for the cave's boss level, you can complete the level with 3 bags of gold, 1 one-way gate, and 2 hunks of meat, and get a silver, while 2 bags of gold, 2 one-way gates, and 2 hunks of meat gets you a gold. the placement of all pieces except the bag of gold and the one-way gate are exactly the same, but your choice of which to use is what determines your score. Also, there is no skip button for boss killing cut-scenes, which is an annoyance when you have to watch it every time you complete the same level trying to get a better score. Also, during cut-scenes, you can still edit the map, resulting in misplaced items when spam clicking to get through the cut-scene faster.
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one complaint is that the award does't depend on the amount of unused items. Like when I finish a level with 1 gold bag and 3 fences left I only get silver but when I finish with 2 gold and 2 fences left I get gold. Why? It feels like its limiting my own solvings
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Relaxing music, great little puzzles, nice easy on the eye colours and maps are well thought out.
Although it wouldnt by my first choice when it comes to games, good job m8.
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Yeah, I finally figured it out when I was placing stuff at random and noticed this. Doesn't make a whole lot of sense for meat to block the movement of obstacles though...especially when Questy and the monsters can walk right over it. =/
Also, yes, the Alchemy Lab is quite difficult. Very few levels managed to make me think as much as that one did.