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i love the seamless transition from level to level - it makes you feel like you're actually journeying, instead of just solving Puzzle #1, Puzzle #2, and so forth. Love the varying difficulty, too. Thanks for another great game!
sorry for copy but thats waht i think of the game too
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100/100; the developer created one of the best game interfaces on kong, its really easy to use and understand, not as other games that are less friendly, less comfotrable and more difficult to play. Also I have to comment on the idea for the game, its original, the gameplay is something classical combined with new concepts, like the color foes and weapons, which makes it something like a new vintage game, which is amazing. Great game, keep it up, we want more like this.
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I've noticed from both games, the person who wrote these arrows in the ground definitely does not have the best interests of poor little Questy at heart.
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I like that all the enemies allow Questy to go and place all his tools, then either lure them away, run past them or kill them with a weapon they allowed him to get access to.
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Well I've gold or platinum starred every room including the secret room (and platinuming the final boss room), but i can't figure out how to gold star the ice world bonus room.
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in whelps have wings I have used less total tools than is required for gold, and its not counting it because I used more meat.
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An interesting feature in the next game would be gates that requires Questy to step over them twice before they go up. They would make the planning have to go one step further. Maybe also stacked loot bags? :)
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I didn't use any meat on the A Little Help From My Friends and got a platinum solution, but I'm curious how the usual gold solution would look. :/
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Awesome game. I like the new additions while you maintain the core concept. The moving enemies add an element of timing, similar to the thief and boulder from the first one. The Crypt levels were HARD, but as with the first game, solving was satisfying. I'd love to see another.
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I did it! All gold, 10 platinum(missing Veiled Retreat and Her Royal Highness, Kro'la)! Awesome game! Certainly a 5/5 and favorited! I loved it, the puzzles are very nice, really creative, it has some quite unique and nice features, the map desing was great and the difficulty curve perfect, with easy levels on the beggining, as well as TRULY EVIL ones in the end(name that The Alchemy Lab and The Chamber Of Souls xD), each of those took 1+ hour to complete, but in the end it was really rewarding when i finally figured them out. By the way, really awesome game, i hope there's a 3rd one coming ;D
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This is a fun puzzle game and I've quite enjoyed it but what I don't get is: If questy loves gold so much WHY doesn't he gravitate towards gems as well??? XD Love the music in the game too. 5/5
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http://jayisgames.com/archives/2012/04/talesworth_adventure_the_lost_artifacts.php#prettyPhoto - This is the full page walkthrough sorry for the other one.
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http://jayisgames.com/archives/2012/04/talesworth_adventure_the_lost_artifacts.php#prettyPhoto[walkthrough]/4/ - Here is a walkthrough.
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@sotlat: You oversimplify. The actual point is that there is no noticeable difference in difficulty between Bronze, Silver and Gold for most levels. For me it didnt make the game less worthwile. But it's worth mentioning from a game designer/developer point of view.
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I disagree with many people saying that knowing how many stars to end with makes it the game easier. All it does is make the math easier for each level. It would take longer than it's worth to explain it. The important thing is that you know what the requirement is for gold stars for each level. Try playing any game not knowing what your goal is!?!