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If ur an engineer on the last boss keep pressing avil on spring when its counting down 3...2...1... and u will block the deathwatches move making him easily beatable. Rate up to keep comment alive.
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there needs to be more variety in the characters and their abilities, like the psionic could inflict status debuffs, the engineer could create machines to beret his enemeis and could upgrade those machines, the jugernaught could focus on self buffs that are strong in trying to destroy your enemy early game or focus on boosting defense to outlast his opponent, and new classes like the thrower or whip master or thief, or something, just some variety!
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Fun game but gets repetitive quickly. Worth completing once for one hard badge. Really can't bring myself to play through it 3 times.
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Wish my stuns, poisons, shields, immunity, slows, interrupts were HALF as effective as the enemies... I can see why they aren't though, If the devs had made the players as OP as the enemies, you could one button kill everything on normal difficulty. Hopefully the next game will be a little more balanced.
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if you dont have enough money to buy all runes, do not buy any. you can retake the quest from tavern when you have enough money.
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The blood Zombie Anomaly got stuck in an infinite loop of reflection that cooled down fast enough so he would reflect forever. >_>
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i think Juggernaut is better but every body has opinoin +always try to stop healing no matter what at all cost {exept loosing}try to stop or get rid of the effect heal if not your likley to loose
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If beating the game once on normal is a 'hard' badge, shouldn't beating the game three times be an 'impossible' badge?
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@Nevitar same to me, already finished all 3 run engineer psionic and juggernaut but the game didnt allow me to get the badge,, sad
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The psionic class is horseshit.... why the hell do i have 1 stun when enemies have 2 and 3 heal spells? It's not like I can even just time it right so that I have a stun for each heal, they cast one heal, i stun them, and they cast the next - and with a 2 second stun most heals are already finished so I HAVE to be wasting mana constantly on telepathy to figure out when they're going to heal... Psionic has potential but it's worthless as it is now.
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I really wish to have a screen where I can review my abilities without getting into a fight. "Training" would be a good place for this. Up this if you wish the same.
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I would highly suggest the the engineer on the first play through. He's the only one that has any kind of healing ability.
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Innovative gameplay, a good story, a great difficulty curve, and gameplay that changes quick enough to keep it interesting. It has a dark feeling about it that really works together with the illustrations. A fantastic game all around. 5/5
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If you're having MAJOR trouble with an opponent, don't be afraid to make a Tech pattern to defeat them. My starter tech pattern for a Psi was always Psi Blast > Forget *insert troublesome technique here* > Brain Chill > Mana Shield > Torment > Weapon Attack. After that, then you react accordingly to the opponent. You will FAIL if you just try to attack and don't debuff and buff yourself.