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Woops, found a bug! When you fight a monster that has an item, you receive that item when you defeat it. If you refresh the page after defeating the monster, but BEFORE returning to the map, you will have the item in your inventory but the story won't be advanced. Like the comment if you want to use that feature.
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the enemies attack pattern is the key. most enemies always begin with the same attack and almost always use same attack combo over and over... learn that and you can plan block, stuns, attacks and your whole strategy.
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well... nice game but one thing is missing... at training you can't see the the current rank of your skill... I can't see it anywhere... but on the equip screen you can see current equips and other ones you have/want to buy... seems like you forgot to add info for current skill..
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Gotta admit, this is by far one of the longest Hard Badge I've encountered. Guess it's still kinda worth it; 'coz the game is good.!
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I have finally earned the hard badge (Engionicnaut), and I have some advice to give you.
As it stands, right-clicking the screen when casting something, while your opponent isn't casting anything, freezes the enemy, and your cast will go on undisturbed for as long as the little menu is up.
This means you can effectively cripple the opponent by abusing this. This exploit is VITAL while on normal mode with the psionic, and even then, you can barely win the hardest fights. Such a shame, since I really love this game.
Other than that, just keep in mind that the only bonus you will ever need from enemies is +stun time; everything else is just too weak in comparison. Good luck!
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Reading the comments, I thought the last boss would be ridiculously imbalanced and it would be a waste of my time, but I went in as a juggernaut and defeated him on my first try, no real strategy involved even. I just mashed buttons and tried to build up my combos. (I had a harder time with some of the other bosses at earlier levels)
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TIP: The final boss deals 8 unstoppable DPS and tries to have poison/physical/stun immunity up IN THAT ORDER. If you're not careful he will literally be unstoppable. Other than blindness (which isn't a problem for me) he has no tricks or indirect DPS, so plan your gear accordingly. This game is piss poor IMO, since it requires the use of 9 skills (going beyond the normal 7 memory limit), tries to perma-lock you into the losing state (horrible design by any measure), requires arbitrary dexterity and reaction time, and it's not even fun. There aren't ANY standardized mechanics, just a bunch of annoying skills and timers. Clicking away at buttons in a predetermined order to defeat 1-dimensional AI is not fun nor interactive. It's trial and error, which is some of the worst gameplay. Aside from the questing parts you spend a solid 80% of the "game" reading enemy skills just to try and guess the MAGIC sequence to break through their wall of BS.
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1 star, because I'm stuck on an enemy I can't beat, and every time I fight him I get WEAKER not stronger - which means if I didn't win the first time I tried, my chance of beating him goes DOWN every attempt - i.e. the opposite of how xp should work!
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It's possible to defeat Psionic, is just that the only trouble most people are having is his mental healing. If you are an engineer, you can use fist on spring to disable his spell, and to remember to keep track on his weapons.
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there needs to be more variety in the characters and their abilities, like the psionic could inflict status debuffs, the engineer could create machines to beret his enemeis and could upgrade those machines, the jugernaught could focus on self buffs that are strong in trying to destroy your enemy early game or focus on boosting defense to outlast his opponent, and new classes like the thrower or whip master or thief, or something, just some variety!
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I give up. I can't defeat the second boss, Master Psionic Belzar. I can't get any more training, nor can I get anything to reduce the wait time for the psychic blast needed to stop his healing. What a waste of time. First time I've given a game 1 star.
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My only problem is how damn grindy the second hard badge is. This game could have been perfectly fine without the 4th badge, but now it just feels like a chore to finish the last campaign, especially since all the skills are just renamed copies of other class skills.
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Why is it that whenever I lose, the other competitor is just like, Yeah ok, just leave, but then when I win, they die in morbid, impressive ways?
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smart people like robots if you split them they have magnetic combining to force thereselfes in eachother (sorry for my bad english)
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Nice game but it has severe balance issues. One such example would be alchemists speed potions which not only give an ungodly high speed boost it casts fast as well which means to counter it, you have to know it's coming and cast your counter BEFORE the alchemist starts using it. Thats pretty overpowered.
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LOVE this game. Psionics are so much fun to play. I'm gonna go ahead and just say No to your best ability, forget it for like 20 seconds <3
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I have two different items in my inv that have the same stats, one is blue one is green and the green one sells for 33 more gold . . .