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I like the gameplay, but it gets a little stale after awhile. The only new art that you see as you play are new portraits for enemies. There needs to be more candy along the way as a reward for advancement. Move to a different town every level or two, change the way your chacters looks, that kind of thing.
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I'm fairly addicted to this at the moment... I'm only level 4 at the moment, but it's very fun. :) Not too easy, and no too hard, either. 5*'s.
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I liked it, but as said before, if there were more classes than just the engineer, and if the bosses were toned down a little bit, it would be a lot better.
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This really needs to save after every battle. I got up to level 3-ish and my browser crashed, leaving me back at level 1. I'm not gonna go through that again.
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It is definitely too fast-paced to think and strategize. I agree with those that said this would be much more thought oriented if it were turn-based. Then you could react to the opponent's moves more so than is possible now.
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Just pushed up some fixes in v1.2: Bazaar descriptions no longer cutoff, no more duplicate artifacts, autosave enabled, and I think I removed that annoying lingering debuff text thing. More classes in version 2, I promise :)
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Loved it as well. With a little tactical planning, each enemy is relatively easy. The "blind" and "disorient" debuffs were great! Definitely take your time to make version 2 even better.
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Okey. Gameplay is nice, BUT:.................
There is only one path you can take. The skills also just get better, there is no point buying any random skills, and I got my best relics at level 1.
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Ugh... Only for those extremely bored.... Card games are difficult to pull off. This would be fun if converted into a turn-based isometric game I think, where you need to use some strategy.
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Good game would be better if there were more than one class bosses are a bit too tricky to beat so calm those down a bit other than that 3.5/5
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Hmm...I thought it was a quest-type game. I didn't even get past the map, since I realized it's not what I thought it was. I'm not scoring.
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2/5 until you make the buttons WAY more responsive. They're supposed to, ya know, DO things when you click 'em fully charged.
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good idea about the battle scene but they take too long there should be stats or sumtin.
idk just doesnt seem right.
3/5
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Some special effects are very nice, and the game is good to be a "version 1". Now I'm looking for more playable classes, most of all. Making it a multiplayer game would be a great idea, imho.
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5/5 - Some very original ideas. I would remove the irritating background noise though. More levels would be aprreciated.
Also, the difficulty drops a bit after level 3...
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Nice artwork, kinda Bladerunner. But i hate the soccer stadium sounds, spoils the atmosphere. I am waiting for the full version, game looks promising!
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Mis-labeled items suck. Try making things a little clearer in that dept. Money penalty for staying low lvl too long? Skarue that! ok artwork and interface, but i just dont like it. it didnt feel fun to play.
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very good game, especially for the first version. odd 0% enhancements and text going so long that you cant read what else an item does are major issues. Does tend to get quite easy as you go as your skills completely own the computer...could be a very very very fun multiplayer game. great ideas in this game, keep it up 4/5 (only because it was slightly unpolished)