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liked battle mechanic; not sure if artifacts that add to DoT work properly. at least in battle, the damage numbers shown, like the -3/-1 for each second of DoT spells didnt change; couldnt tell if the actual damage was increased based on the life bar
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A little boring clicky click fights. Doesn't bring much of new and great stuff to the gaming industry. But maybe with a little more development could be a better game.
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Great game, I like how it's more complicated than just the boring old taking turns hitting each other games. It's like a board version of guildwars/etc heh. 5/5 can't wait for version 2 and the new characters.
Speed was perfect for me btw
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Very enjoyable...good balance of speed and strategy and sopme character development...version 2 could be excellent! good work!
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I like the gameplay, but it gets a little stale after awhile. The only new art that you see as you play are new portraits for enemies. There needs to be more candy along the way as a reward for advancement. Move to a different town every level or two, change the way your chacters looks, that kind of thing.
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I'm fairly addicted to this at the moment... I'm only level 4 at the moment, but it's very fun. :) Not too easy, and no too hard, either. 5*'s.
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I liked it, but as said before, if there were more classes than just the engineer, and if the bosses were toned down a little bit, it would be a lot better.
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This really needs to save after every battle. I got up to level 3-ish and my browser crashed, leaving me back at level 1. I'm not gonna go through that again.
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It is definitely too fast-paced to think and strategize. I agree with those that said this would be much more thought oriented if it were turn-based. Then you could react to the opponent's moves more so than is possible now.
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Just pushed up some fixes in v1.2: Bazaar descriptions no longer cutoff, no more duplicate artifacts, autosave enabled, and I think I removed that annoying lingering debuff text thing. More classes in version 2, I promise :)
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Loved it as well. With a little tactical planning, each enemy is relatively easy. The "blind" and "disorient" debuffs were great! Definitely take your time to make version 2 even better.
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Okey. Gameplay is nice, BUT:.................
There is only one path you can take. The skills also just get better, there is no point buying any random skills, and I got my best relics at level 1.
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Ugh... Only for those extremely bored.... Card games are difficult to pull off. This would be fun if converted into a turn-based isometric game I think, where you need to use some strategy.
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Good game would be better if there were more than one class bosses are a bit too tricky to beat so calm those down a bit other than that 3.5/5
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Hmm...I thought it was a quest-type game. I didn't even get past the map, since I realized it's not what I thought it was. I'm not scoring.
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2/5 until you make the buttons WAY more responsive. They're supposed to, ya know, DO things when you click 'em fully charged.
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good idea about the battle scene but they take too long there should be stats or sumtin.
idk just doesnt seem right.
3/5
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Some special effects are very nice, and the game is good to be a "version 1". Now I'm looking for more playable classes, most of all. Making it a multiplayer game would be a great idea, imho.