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I enjoyed this piece, but perhaps sharing it on Kongregate - a site focused on online gaming - is not the best place. Interaction fiction is wonderful, I hope this goes up on an IF-specific site soon.
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A very unique idea to share this experience in this most interactive way; you knew many could relate to these emotions I think. As to this being 'the right place'... I think it is... games put us in different 'worlds' & times... you put some of us back in our pasts &, as L.P. Hartley wrote: "The past is a foreign country: they do things differently there." "The Go-Between" (1895 – 1972). Thanks for this. 10/5
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@JacobH7 Says the noob as he goes back to the blood-spattered screen of some other game. This game is not about mindless death and gore, it is about sorrows and overcoming them. This game has a beautiful meaning. The meaning of your comment, however, is "1'|\/| 4 |\|00|3 1 D0|\|7 C4R3 4|30()7 L1F3 & 1 C4|\|7 5P3LL". Not so beautiful. Get a brain, get a life, and get off your computer if you're as intelligent and compassionate as a rock.
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1-Push all the clouds away from the screen all at once for atleast 1 nanosecond
2-hover our mouse over all of those..things
3-put ur mouse over the tree bushes, then soon when there are no owls, put ur mouse over the blue/green bushes on the floor for bugs(eww)
4-look down, the red dot, ya that's a maze..
5-move your mouse over the background and keep moving to make stars
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excellent story, almost follows the premise of what i felt like the last few years, perhaps it should be on a site not concentrated online multiplayer gaming. But which Oxford is this the one in England or the one of the several elsewhere?
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This game is wicked cool. The minigame-component was just challenging enough -- each time I was like 'I'll never get this' -- until I did. And the prose + graphics are neat too. Very straightforward, fun. Keep making.
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nice simple story, but too short and way too open ended. only 4 slides and you dont know if he keeps walking or comes back in the end. needs a better ending.
also, on a side note. why does every game that has a message and is peaceful, have graphics like this? why cant games have a message and use more than 32 pixels for a charecter?
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I don't see how its a true story, unless someone was lost in a purple night sky... LOL. I see sad and loneliness, a path of dispair-even at the end.