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After 3 hours trying the colour impossible puzzle, I restarted and completed the new one in under 30mins. For those struggling with the impossible puzzles, don't be afraid to let go and restart, you may get a better puzzle rather than slogging away for hours on 3 or 4 nodes.
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Some people also don't seem to realize that there's such a thing as dummies. Maybe you guys should read the instructions.
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something looks wrong with this hard badge levels. Even on "Mono hard" game begins to spawn strange pieces - like line shape in corner, or ) ( shape at edge of the screen. Some combinations sure look like they are mathematically impossible to connect fully. Either it's level generator who's broken, or there are additional rules to such cases. Like "a piece is fully light if at least one of it parts is light". or "you don't need to light not-node shapes".
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completely confused on the hard badge, I hit quick play, but I get these impossible situations, like four squares set up like this:
A B
C D
Where A and D have four connectors but B will be a straight line, so I can't get the puzzle to work.
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god please take away the impossible badge, it's freaking hard and i won't be able to play anything else until i've done it
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Great game, it's so satisfying to win a hard game. Wrapping is a really interesting mechanic, it makes it much harder. We're basically playing on a torus, I wonder if it would be possible to play on a more complicated surface like a Klein bottle or projective plane? That would be awesome...
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I know that the Hard badge is, indeed, possible but... damn i have no idea how to get it. Seriously, the Mono and Colour impossibles just don't work for me. It's like i start to figure it out... and then there's this one problem that makes me start all over again or make me start a new puzzle. It's frustrating and annoying.
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Some tips for those after the Hard badge: Sources of the same color tend to not want to connect in any way to each other. An easy starting point for Color Impossible is to search out and try to connect all of the single-color points to a source. As always, if the loops go back around to its parent, it's most likely oriented the wrong way.
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It starts off challenging, then becomes fairly easy once you get the hang of it. Then it introduces Wrapping and your brain pretty much explodes. Mark of a damn good puzzle game right there.
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I see a whole bunch of comments saying how red and green don't make yellow or that blue and yellow make green. Apparently some of you have never heard of RGB? It's the standard additive color scheme. What you guys may be thinking about is RYB, a subtractive color scheme. That's totally different.
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Adding to Rbinnetje's comment, I found that if I got stuck, just moving the grid around at all helped. Stops you from staring at the same thing while not actually thinking of ways to solve it.
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Did you know that you can move the field with the arrow keys, while in wrap mode? that way, you can avoid the wrapping completly.
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the colors mix, i thought how in hell should I finish the game when there's blue lamps and blue box, yellow lamps and yellow box, green lamps but no green box - yellow + blue = green, common knowledge :)
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@TruffulaTree: there are situations where you can fully use a piece that was intended to be a "dummy" as well as other situations where you can avoid using piece that was not inteded to be "dummy". I think, that the game creates correct solutions with prescribed dummy pieces in it and then randomly rotates the pieces. But there may be more than one correct solution to the puzzle, and the other solutions may have different numbers of "dummies" (and sometimes also different number of "links")
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Ah i see now that it has warp mechanics on the edges, i completely missed that since i didnt played campaign for more than few levels. My bad.
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@nebojsa986 then you aren't using the paths correctly, at the right side of the picture you see a path ending into nothing, so you've made a mistake there. I never had any map which wasn't possible
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http://i39.tinypic.com/2vv563t.png Here take a look at this, playing quickplay for 20min then getting to this kind of situation can be infuriating. 2/5 from me until these type of mistakes are fixed.
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The only real gripe I have against this game is that the dummy pieces are sometimes only "half-dummies" in that only part of the piece gets unused in the finished puzzle. I feel this makes logic and elimination next to impossible and eventually you just have to trial and error the puzzle >.>
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i love you, thank you sooo much, i can do this for hours and hours, well i actually already did, its great i've been looking for something like this, just keeping your mind occupied is amazing :D
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I got down to about 5 lights at the end of the mono impossible.. before.. caving. >.<
Impossibles right.. any tips? >.<
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Great game, I just hate the dummies, while they do add a lot of difficulty into the puzzle, the solution looks like a mess instead of a perfectly reconstructed board. 5/5 game, I love loops of zen and this really scratched that itch, thanks for making it!
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would like to have an option to make the parts fixed. when you know that a piece has to be in a certain position, you dont have to rethink whether its correct or not.