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whats with people and wanting the game to look better? its fine the way it is, has no one here ever played a rogue like or what, games can be made solely for gameplay and have little to no graphics and still be DAMN GOOD GAMES, this is a clear example of this.
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I really like this game but it looks kind of simple and bad. I really want you to pair up with an artist because with his drawings and your awesome game design you could make LEGENDARY PUZZLES.
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I see that the levels of this incredible puzzle (it's about time that someone used a toroidal field as something besides a sidenote!) are randomly generated; the code must be absolutely DELICIOUS. Seriously, it could be on par with my mom's cooking.
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For the impossible colour - Connect all the primary colors, do not make any 2ndary, connect all the remaining lights to a wire, adjusting primaries as needed - then find the 2ndary connections.
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this game is no robust, in that unlike "loops of zen," after you complete the level, you are left with not one connected picture, but loose ends hanging from everywhere. pieces on the board left by themselves, not being able to integrate into the whole picture, and not able to light up. After completion of the impossible levels, you are not left with a relieve or a sense of achievement like "loops of zen" would give you, instead you feel cheated, out of place, and incomplete. nice game, but "loops of zen" has set the standard up too high for this kind of game for me to thoroughly enjoy this one.
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very very difficult hard badge, tried for it several times, when i read in comments that i can move around with the arrow keys, way easier!!! + this so others who miss this fact gets a chance :)
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Must get to level 200. Must get to level 200. Must get to level 200. Must get to level 200. MUST GET TO LEVEL 200. MUST GET TO LEVEL 200. I MUST GET TO LEVEL 200!!
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I have a very important question about the "dummies". If there's a double bending brick or a "bridge" can only one half of it be used for it to count as a dummy? Or does it have to be left unused?
The use of dummies in your solution is optional; for every grid there is at least one solution that uses no part of any of the dummy pieces, but there may be other solutions that do use all or part of some or all of them. A grid is complete if the lights are lit - it doesn't matter which solution you use :)
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These impossible levels are literally impossible... I got four receivers around a 4 way splitter. http://imgur.com/4x6B0
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I think something about the light display is halucinogenic. After about 30 levels, I started to see the puzzles when I closed my eyes. By now I see light puzzle maze things to solve wherever I look: at school, in the car, on the ground. I can't stop thinking about this game and it kind of worries me. Anyone else have this constantly on their mind?
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I really like this game, but I wish there was a save grid function. Sometimes, after a break, the seemingly impossible becomes a very obvious solution.
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Anyone struggling with the not so hard hard badge... (it is a bit time consuming though) The Coulor mode is fairly easy if you just do the main colors first. The Mono Impossible you just have to work at continuously finding away to get more lights lit and not in general not wasting to many circuit parts lines. If a piece is used it's almost always fully used. Good luck to all
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40:01.01 for mono immortal hoping more colors will act as a guide to easier and faster time still enjoying this game though
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Anyone looking for a quick strategy.... go around the outside pieces and turn them to the inside. Or to how they fit best with the other things... The later parts use all the pieces which strangely enough makes the game easier. Few false pieces could slow things down.
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Oddly fun game. I love a good puzzle game and this one just gives that odd rewarding feeling when you do thing successfully.
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As far as I can see, the sole purpose of the timer is to be an animation that drains my laptop battery. Given that it seems not to affect the gameplay in any way, could it be removed, please?
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Nice work. There is something about this game that is really addictive, but in a soothing kind of way. Would love to see an upgrade with more color combinations. 3D could be done by mapping onto a cube like 3D logic, but that may be to ludicrously difficult.
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on wrap the edge of the screen should glow or show something to help u line up around the screen... right now i just turn stuff on the other side to figure out what lines up where
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You'd have to be tenacious (and somewhat of a masochist) to get all the achievements and reach level 200. Sounds like the perfect conditions for adding an "Impossible" badge?
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just completed lvl 75, and all achievements (non-lvl related) it only took me 3 days of random play to get this far, 125 lvls to game completion :D