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TruffulaTree

Feb. 25, 2012

Under rating threshold (show) The only real gripe I have against this game is that the dummy pieces are sometimes only "half-dummies" in that only part of the piece gets unused in the finished puzzle. I feel this makes logic and elimination next to impossible and eventually you just have to trial and error the puzzle >.>

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(17)

A_D1N0SAUR_x

Feb. 25, 2012

Under rating threshold (show) Does it look right? If yes, move on. If not, rotate randomly until it looks right.

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(3)

Mattsnow

Feb. 25, 2012

Under rating threshold (show) Gets to lvl 20: commits suicide. Great game 5/5

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(0)

Zuphix

Feb. 25, 2012

Under rating threshold (show) Game starts at lvl 20.

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(1)

LorenorZ

Feb. 25, 2012

Under rating threshold (show) i love you, thank you sooo much, i can do this for hours and hours, well i actually already did, its great i've been looking for something like this, just keeping your mind occupied is amazing :D

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(4)

Wavewaker

Feb. 25, 2012

Under rating threshold (show) I got down to about 5 lights at the end of the mono impossible.. before.. caving. >.< Impossibles right.. any tips? >.<

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(0)

Ascilith

Feb. 25, 2012

Under rating threshold (show) insanity...

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(0)

azman923

Feb. 24, 2012

Under rating threshold (show) You should get this on a smart phone app a lot of people would probably buy it, 5/5

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(3)

toltas

Feb. 24, 2012

Under rating threshold (show) Great game, I just hate the dummies, while they do add a lot of difficulty into the puzzle, the solution looks like a mess instead of a perfectly reconstructed board. 5/5 game, I love loops of zen and this really scratched that itch, thanks for making it!

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(3)

Titandrake

Feb. 24, 2012

Under rating threshold (show) light left on Mono Impossible

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(-2)

Titandrake

Feb. 24, 2012

Under rating threshold (show)

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(-3)

Selenbrant

Feb. 24, 2012

Under rating threshold (show) would like to have an option to make the parts fixed. when you know that a piece has to be in a certain position, you dont have to rethink whether its correct or not.

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(2)

puffypuff

Feb. 24, 2012

Under rating threshold (show)

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(-7)

ThePaper

Feb. 24, 2012

Under rating threshold (show) Suggestion: Add a full-screen option. The larger grids are a bit hard to parse with all the stuff being so small.

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(5)

ThePaper

Feb. 24, 2012

Under rating threshold (show) Great puzzle game. Just finished Mono Impossible, boy is that a kick in the brains.

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(0)

jakaroo907

Feb. 24, 2012

Under rating threshold (show) Got hard badge before the other ones =)

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(1)

elac

Feb. 24, 2012

Under rating threshold (show) how many levels are there?

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(5)

Developer response from mrsneeze

after level 205, they're all generated with the same parameters.

Sanne93

Feb. 24, 2012

Under rating threshold (show) Congratulations! You just won the The Quick and the Shifted Badge and 30 points! omg YES finally :D /satisfied.. the impossible mono-mode was really hard

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(1)

you2will_die

Feb. 24, 2012

Under rating threshold (show) oh gawd the hard badge is more of an impossible badge. just from seeing the grid on impossible turned me away. all these bright colors r making my eyes hurt.

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(4)

mateuszdrakon555

Feb. 24, 2012

Under rating threshold (show) Got idea for imposible achivement - beat 250th lvl clasic. Only for patient ones :D

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(4)

Kinglink

Feb. 24, 2012

Under rating threshold (show) There is a TON of fantastic logic that this game brings. I love it hard core.

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(1)

frances_b

Feb. 24, 2012

Under rating threshold (show) Wow. What a great game. I almost didn't try for the hard badge because "Quick Play" sounds like a high-pressure timed mode.

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(4)

Titan_Kronos

Feb. 24, 2012

Under rating threshold (show) LOVE THIS GAME! Great puzzle game.. I found doing multi-coloured impossible took longer but was easier than single.

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(2)

SirMustapha

Feb. 24, 2012

Under rating threshold (show) The "impossible + impossible = hard" badge turned out to be an extremely satisfying exercise, after all. This is a very recommendable game. And I second the idea of "locking" squares that you know are right; even though the game is already winnable without it, it would increase playability quite a bit.

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(11)

Rbinnetje

Feb. 24, 2012

Under rating threshold (show) @El Guap0 Did you know that you can move the field with the arrow keys, while in wrap mode? that way, you can avoid the wrapping completly.

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(0)

ploo98

Feb. 24, 2012

Under rating threshold (show) Have an option for adding a pattern to the 'lines' for those who are color blind. Kinda not fair for them :l

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(8)

Batardos

Feb. 24, 2012

Under rating threshold (show) Needs a mute button

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(1)

Demonwolf

Feb. 24, 2012

Under rating threshold (show) Being colorblind sucks.

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(1)

qazox

Feb. 24, 2012

Under rating threshold (show) This game is pretty good and really makes you think out every level. Easiest way for me was to work backwards from the "lights" to the sources. Once you can make sure that every "light" is gonna be hooked up to a source, then it's just a matter of getting the sources right. 5/5

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(1)

El_Guap0

Feb. 24, 2012

Under rating threshold (show) That "wrap mechanic"ruins it imo. I want to sit and mindlessly chip away at my puzzles.

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(4)

tbaals1

Feb. 24, 2012

Under rating threshold (show)

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(-6)

WonderSunflower

Feb. 24, 2012

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(-33)

SaxtusBeta

Feb. 24, 2012

Under rating threshold (show) Red + Green = Yellow in RGB computer color standards

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(2)

Toote

Feb. 24, 2012

Under rating threshold (show) this game is not good for color-blind users... specially the color impossible; I have no way of knowing exactly what color mix I need to even try to solve the puzzle :(

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(6)

Magical_Kiwi

Feb. 24, 2012

Under rating threshold (show) Level 20 had me thinking for quite a while. I was very happy when I finished XD

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(5)

dziring

Feb. 24, 2012

Under rating threshold (show) I would really like a way to "lock" a square when I know that its position is correct. Ideally it would visually label that square as locked so I could work other pieces around it.

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(935)

taemyr

Feb. 24, 2012

Under rating threshold (show) Fufi. Red+Green=yellow. In additive color mixing this is correct.

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(3)

RanDomino

Feb. 24, 2012

Under rating threshold (show) I'm pretty sure my quick play impossible is literally impossible.

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(-1)

fufi

Feb. 24, 2012

Under rating threshold (show) wtf ! mixing red and green gives ... yellow ?

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(-2)

Baines

Feb. 24, 2012

Under rating threshold (show) A "Solution" button would be nice, for the set-ups that you just can't quite figure out. As well, I'm not sure I trust the level generation to always work. With wrap off, I've had a level that appears to require wrapping to solve. A "Solution" button would at least let me know whether it is legitimately unsolvable or that I am just missing something that is probably obvious.

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(13)

Cylet

Feb. 24, 2012

Under rating threshold (show) One of the games that Jeggles may be thinking of is called Netwalk. I had that on my Palm V as well and loved it.

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(1)

GrapeApe2000

Feb. 24, 2012

Under rating threshold (show) I think that a 3D version would be mind numbingly awesome.....someone please look into developing this idea PLEASE!!!!!

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(-1)

guildys

Feb. 24, 2012

Under rating threshold (show) How can I be addict to this?... it's a tetris kind a feeling

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(-1)

mrijnson

Feb. 24, 2012

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(-15)

flwrchld

Feb. 24, 2012

Under rating threshold (show) @dedwerg: "since there are no primary colors used, here is a list when combining colors which color you will get: red+green= yellow red+blue= purple blue+green= licht blue red+blue+green = white +- (2)" Red, green, and blue are the primary colors of light. that is what the in-game colors are based on. FFOD

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(4)

Nelie95

Feb. 24, 2012

Under rating threshold (show) Besides the lack of music really nice game.

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(-1)

gkswell

Feb. 24, 2012

Under rating threshold (show) @synalle: to pause, click on the timer

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(0)

Evi1M4chine

Feb. 24, 2012

Under rating threshold (show) Hard badge: IMPOSSIBRU!!

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(0)

Evi1M4chine

Feb. 24, 2012

Under rating threshold (show) PROTIP: One *can’t* “steal” ideas. Because one can’t “own” (or sell) ideas. That’s the whole point of why we oppose ACTA, after all! One can only employ in *plagiarism*. But the difference between inspiration and plagiarism, is how much your work differs from the original. If there is so little difference, that there is no original thought of your own, then you should openly say who you copied. Otherwise it’s plagiarism, and not cool, because of who the respect goes to. If you built on the original, adding ideas of your own, it’s inspiration. And then it’s nice to thank the one who inspired you, but it’s not plagiarism if you don’t. (And if you count observation of nature, then there is no such thing as a idea that wasn’t inspired by *something*. It’s a mandatory result of the principle of cause and effect.)

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(1)

dedwerg

Feb. 24, 2012

Under rating threshold (show) since there are no primary colors used, here is a list when combining colors which color you will get: red+green= yellow red+blue= purple blue+green= licht blue red+blue+green = white

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(1)

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