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Ghetdangky, the end of the rope you see isn't the end which is held to the stone. 90 Blossoms ago, the rope was exactly the distance between the stone and the ground, but now it is 90 knots less than that.
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That doesn't make sense. The characters slept for 10 blossoms, from 80 to 90 (meaning the rock ROSE 10 knots). Yet earlier it said all the rocks were sinking. The post sleep measurement should be 70 (distance from A to B).
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Well i'm trying to play it, look fantastic, but it takes a really long time to transition. I mean that If i try you move to a new area or talk, it takes a long time.
we preload next location stage durning transtion. Sometimes it can be slow (becuase of slow connection or server overcrowed) but even here from Poland it works quite fast. Sorry for all wasted time.
Nice to hear it. Thanks. Our families only agreed for this one. For the next one we should wait a little till kids grow up and then we will vote again ;-)
Thank you. Oh we have played them both, Great games that show us the right direction. You can find a little more about the world at Mark's developer blog: http://traderofstories.blogspot.com/
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The only vaguely negative thing I have to say is that I'd have appreciated it more if the mahjong game was randomly generated, as having only one possible solution was highly frustrating. Apart from that though, I very much enjoyed this game and hope you'll continue the story! 5/5
Not much - there is a prequel 'The Trader of Stories' - done by PastelGames studio and Marek Rudowski and his developer blog about the games and the world http://traderofstories.blogspot.com/
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The cloud puzzle makes me feel like i'm playing the hardest game of mah jong ever! Love this game though! This is why I love point and click, when it's done right you get awesome gameplay like this gem. Also played Trader of Stories and adored it.
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It would be great if the cloud puzzle had an undo button. I've been stuck on it an hour and most of that was redoing the moves needed to get to the parts I had trouble on.
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Summary: Mentally injured woman stumbling through world of hallucinations manages to re-trigger past repressions, causing a personality split in the process that allows her to delude herself into acceptance of still existing damage through rejection of said damage being of her own personality, and hence probably permanent loss of full personality.
Conclusion: If the “Wiseman” was more than a mere hallucination, cutting her processing short was massively irresponsible. Comforting guidance, allowing her to fully process her past, would have led to *actual* recovery. In case he wasn’t real, such a protective figure would have been necessary, and the lack of such is a unacceptable neglect by her family, friends and society as a whole.
Wow, that is quite an analysis! Personally we have a little different approach on the subject and we would like to stay faithful to our original idea. But if we ever want to make it more "Silent Hill" we will know whom to contact :-)
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Can we have a *BACK BUTTON*? Because it happened to me *two* times in the most key scenes, that I skipped over a essential frame because I thought it hadn’t recognized the click and I clicked again. And I ain’t gonna play this again just for those two frames.
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I loved that she did all this *barefoot*! In a land of grass, who needs shoes anyway? :D
We should have grass sidewalks! :)
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Excellent drawings, looks almost like a Daedalic/ScummVM game :) You should work on the pacing and better overall feel for the next game, though.
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I've always found it funny how in nearly all point-and-click games: the player has the right to pick up and take whatever items are lying around regardless of who they belong to :-D.
I mean nice cloud-fishermen have let you on their ship and what do you do? Rob them that what. heheheheheheheh
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It's hard to believe that the average rating is not even four. How could you people. >:(
On the other hand, good job Rudowscy Bros. Waiting for your next work, be it with Myosotis or not. x)b
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SO i started this game with groans thinking oh look how boring after the first 2 minuets i was hooked and i could not believe how amazing of a job you guys did on it. great job on bringing that sense of mystical wonder back into games. Art kinda had a inuyasha feel to it. 5/5
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and yes i have played both games bell's heart, grain of truth and got 1 name in head 'message from the past' because she sleeped for 2 blossom(i think its long time) and seed of life maybe just got in mind
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i like adventure art and point and click game specially 1 game with these 3 category so please make more games and i will always vote 5/5 every games u make
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I'm stuck. I cannot make the Wiseman talk and I don't know what's missing. I've been to every place again and checked that I've clicked on all the active areas.